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[d3d11] Enable multiDrawIndirect device feature if available

This commit is contained in:
Philip Rebohle 2019-01-10 15:37:24 +01:00
parent f7dbcbe882
commit ad6233f74c
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@ -1398,6 +1398,7 @@ namespace dxvk {
} }
if (featureLevel >= D3D_FEATURE_LEVEL_11_0) { if (featureLevel >= D3D_FEATURE_LEVEL_11_0) {
enabled.core.features.multiDrawIndirect = supported.core.features.multiDrawIndirect;
enabled.core.features.drawIndirectFirstInstance = VK_TRUE; enabled.core.features.drawIndirectFirstInstance = VK_TRUE;
enabled.core.features.shaderFloat64 = supported.core.features.shaderFloat64; enabled.core.features.shaderFloat64 = supported.core.features.shaderFloat64;
enabled.core.features.shaderInt64 = supported.core.features.shaderInt64; enabled.core.features.shaderInt64 = supported.core.features.shaderInt64;