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[dxvk] Don't mark queries as stalling if DONOTFLUSH is set
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@ -80,9 +80,15 @@ namespace dxvk {
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HRESULT hr = query->GetData(pData, GetDataFlags);
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HRESULT hr = query->GetData(pData, GetDataFlags);
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// If we're likely going to spin on the asynchronous object,
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// If we're likely going to spin on the asynchronous object,
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// flush the context so that we're keeping the GPU busy
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// flush the context so that we're keeping the GPU busy.
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if (hr == S_FALSE) {
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if (hr == S_FALSE) {
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query->NotifyStall();
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// Don't mark the event query as stalling if the app does
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// not intend to spin on it. This reduces flushes on End.
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if (!(GetDataFlags & D3D11_ASYNC_GETDATA_DONOTFLUSH))
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query->NotifyStall();
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// Ignore the DONOTFLUSH flag here as some games will spin
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// on queries without ever flushing the context otherwise.
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FlushImplicit(FALSE);
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FlushImplicit(FALSE);
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}
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}
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