From ade9cd05872fb297fc7fdfba559cefc861865aeb Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Wed, 17 Jan 2018 23:49:26 +0100 Subject: [PATCH] [d3d11] Removed some uninteresting log messages Reduces log spamming in Homefront. --- src/d3d11/d3d11_context.cpp | 24 ++++++------------------ 1 file changed, 6 insertions(+), 18 deletions(-) diff --git a/src/d3d11/d3d11_context.cpp b/src/d3d11/d3d11_context.cpp index d1d041601..b7588c595 100644 --- a/src/d3d11/d3d11_context.cpp +++ b/src/d3d11/d3d11_context.cpp @@ -1049,10 +1049,8 @@ namespace dxvk { if (ppVertexShader != nullptr) *ppVertexShader = m_state.vs.shader.ref(); - if (pNumClassInstances != nullptr) { - Logger::err("D3D11: VSGetShader: Class instances not implemented"); + if (pNumClassInstances != nullptr) *pNumClassInstances = 0; - } } @@ -1135,10 +1133,8 @@ namespace dxvk { if (ppHullShader != nullptr) *ppHullShader = m_state.hs.shader.ref(); - if (pNumClassInstances != nullptr) { - Logger::err("D3D11: HSGetShader: Class instances not implemented"); + if (pNumClassInstances != nullptr) *pNumClassInstances = 0; - } } @@ -1221,10 +1217,8 @@ namespace dxvk { if (ppDomainShader != nullptr) *ppDomainShader = m_state.ds.shader.ref(); - if (pNumClassInstances != nullptr) { - Logger::err("D3D11: DSGetShader: Class instances not implemented"); + if (pNumClassInstances != nullptr) *pNumClassInstances = 0; - } } @@ -1316,10 +1310,8 @@ namespace dxvk { if (ppGeometryShader != nullptr) *ppGeometryShader = m_state.gs.shader.ref(); - if (pNumClassInstances != nullptr) { - Logger::err("D3D11: GSGetShader: Class instances not implemented"); + if (pNumClassInstances != nullptr) *pNumClassInstances = 0; - } } @@ -1411,10 +1403,8 @@ namespace dxvk { if (ppPixelShader != nullptr) *ppPixelShader = m_state.ps.shader.ref(); - if (pNumClassInstances != nullptr) { - Logger::err("D3D11: PSGetShader: Class instances not implemented"); + if (pNumClassInstances != nullptr) *pNumClassInstances = 0; - } } @@ -1525,10 +1515,8 @@ namespace dxvk { if (ppComputeShader != nullptr) *ppComputeShader = m_state.cs.shader.ref(); - if (pNumClassInstances != nullptr) { - Logger::err("D3D11: CSGetShader: Class instances not implemented"); + if (pNumClassInstances != nullptr) *pNumClassInstances = 0; - } }