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https://github.com/doitsujin/dxvk.git
synced 2024-11-29 01:24:11 +01:00
[d3d9] Fixes for state block specific behavior
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@ -2599,6 +2599,10 @@ namespace dxvk {
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IDirect3DStateBlock9** ppSB) {
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D3D9DeviceLock lock = LockDevice();
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// A state block can not be created while another is being recorded.
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if (unlikely(ShouldRecord()))
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return D3DERR_INVALIDCALL;
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InitReturnPtr(ppSB);
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if (unlikely(ppSB == nullptr))
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@ -2622,7 +2626,8 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9DeviceEx::BeginStateBlock() {
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D3D9DeviceLock lock = LockDevice();
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if (unlikely(m_recorder != nullptr))
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// Only one state block can be recorded at a given time.
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if (unlikely(ShouldRecord()))
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return D3DERR_INVALIDCALL;
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m_recorder = new D3D9StateBlock(this, D3D9StateBlockType::None);
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@ -2634,11 +2639,12 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9DeviceEx::EndStateBlock(IDirect3DStateBlock9** ppSB) {
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D3D9DeviceLock lock = LockDevice();
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InitReturnPtr(ppSB);
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if (unlikely(ppSB == nullptr || m_recorder == nullptr))
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// Recording a state block can't end if recording hasn't been started.
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if (unlikely(ppSB == nullptr || !ShouldRecord()))
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return D3DERR_INVALIDCALL;
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InitReturnPtr(ppSB);
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*ppSB = m_recorder.ref();
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if (!m_isD3D8Compatible)
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m_losableResourceCounter++;
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@ -4639,21 +4645,18 @@ namespace dxvk {
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}
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inline bool D3D9DeviceEx::ShouldRecord() {
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return m_recorder != nullptr && !m_recorder->IsApplying();
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}
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D3D9_VK_FORMAT_MAPPING D3D9DeviceEx::LookupFormat(
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D3D9Format Format) const {
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return m_adapter->GetFormatMapping(Format);
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}
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const DxvkFormatInfo* D3D9DeviceEx::UnsupportedFormatInfo(
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D3D9Format Format) const {
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return m_adapter->GetUnsupportedFormatInfo(Format);
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}
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bool D3D9DeviceEx::WaitForResource(
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const DxvkPagedResource& Resource,
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uint64_t SequenceNumber,
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@ -1020,6 +1020,13 @@ namespace dxvk {
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*/
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void RemoveMappedTexture(D3D9CommonTexture* pTexture);
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/**
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* \brief Returns whether the device is currently recording a StateBlock
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*/
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bool ShouldRecord() const {
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return m_recorder != nullptr;
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}
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bool IsD3D8Compatible() const {
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return m_isD3D8Compatible;
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}
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@ -1160,11 +1167,6 @@ namespace dxvk {
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*/
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void WaitStagingBuffer();
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/**
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* \brief Returns whether the device is currently recording a StateBlock
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*/
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inline bool ShouldRecord();
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HRESULT CreateShaderModule(
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D3D9CommonShader* pShaderModule,
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uint32_t* pLength,
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@ -46,6 +46,10 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Capture() {
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// A state block can't capture state while another is being recorded.
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if (unlikely(m_parent->ShouldRecord()))
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return D3DERR_INVALIDCALL;
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl))
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SetVertexDeclaration(m_deviceState->vertexDecl.ptr());
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@ -56,13 +60,14 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Apply() {
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m_applying = true;
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// A state block can't be applied while another is being recorded.
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if (unlikely(m_parent->ShouldRecord()))
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return D3DERR_INVALIDCALL;
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl) && m_state.vertexDecl != nullptr)
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m_parent->SetVertexDeclaration(m_state.vertexDecl.ptr());
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ApplyOrCapture<D3D9StateFunction::Apply, false>();
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m_applying = false;
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return D3D_OK;
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}
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@ -388,10 +388,6 @@ namespace dxvk {
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HRESULT SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits);
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HRESULT SetPixelBoolBitfield (uint32_t idx, uint32_t mask, uint32_t bits);
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inline bool IsApplying() {
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return m_applying;
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}
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private:
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void CapturePixelRenderStates();
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@ -407,9 +403,7 @@ namespace dxvk {
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D3D9CapturableState m_state;
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D3D9StateCaptures m_captures;
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D3D9DeviceState* m_deviceState;
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bool m_applying = false;
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D3D9DeviceState* m_deviceState;
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};
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