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[d3d11] Enable dual-source blending feature
Required for Unigine Heaven.
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@ -1389,6 +1389,7 @@ namespace dxvk {
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}
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if (featureLevel >= D3D_FEATURE_LEVEL_10_1) {
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enabled.dualSrcBlend = VK_TRUE;
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enabled.imageCubeArray = VK_TRUE;
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}
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