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[d3d11] Enable dual-source blending feature

Required for Unigine Heaven.
This commit is contained in:
Philip Rebohle 2018-01-18 08:42:57 +01:00
parent 3ac25d5e2a
commit af6bc1e7e2
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@ -1389,6 +1389,7 @@ namespace dxvk {
}
if (featureLevel >= D3D_FEATURE_LEVEL_10_1) {
enabled.dualSrcBlend = VK_TRUE;
enabled.imageCubeArray = VK_TRUE;
}