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[d3d11] Fix minor code inconsistencies

This commit is contained in:
Philip Rebohle 2018-03-10 14:41:06 +01:00
parent 7069df6b1e
commit afaa3b5a30
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2 changed files with 3 additions and 4 deletions

View File

@ -628,7 +628,6 @@ namespace dxvk {
clearRect.baseArrayLayer = 0;
clearRect.layerCount = view->info().numLayers;
// FIXME Is this correct? Docs don't say anything
if (m_parent->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
clearRect.layerCount = 1;

View File

@ -47,10 +47,10 @@ namespace dxvk {
*ppCommandList = m_commandList.ref();
m_commandList = CreateCommandList();
if (!RestoreDeferredContextState)
ClearState();
else
if (RestoreDeferredContextState)
RestoreState();
else
ClearState();
return S_OK;
}