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[d3d11] Explicitly convert DxvkExt to bool in D3D11DeviceFeatures
When assigning to a BOOL (which is an uint in disguise) and using explicit bool conversion operators (introduced in a latter commit) an explicit cast is required.
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@ -107,7 +107,7 @@ namespace dxvk {
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m_gpuVirtualAddress.MaxGPUVirtualAddressBitsPerProcess = 40;
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// Marker support only depends on the debug utils extension
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m_marker.Profile = Instance->extensions().extDebugUtils;
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m_marker.Profile = static_cast<bool>(Instance->extensions().extDebugUtils);
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// DXVK will keep all shaders in memory once created, and all Vulkan
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// drivers that we know of that can run DXVK have an on-disk cache.
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