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[dxvk] Use new layout transition helper for blitImageFb
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@ -2604,30 +2604,13 @@ namespace dxvk {
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VkImageLayout dstLayout = dstView->image()->pickLayout(
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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if (dstView->image()->info().layout != dstLayout) {
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m_execAcquires.accessImage(
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dstView->image(),
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dstView->imageSubresources(),
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dstView->image()->info().layout,
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dstView->image()->info().stages, 0,
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dstLayout,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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}
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if (srcView->image()->info().layout != srcLayout) {
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m_execAcquires.accessImage(
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srcView->image(),
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srcView->imageSubresources(),
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srcView->image()->info().layout,
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srcView->image()->info().stages, 0,
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srcLayout,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT);
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}
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m_execAcquires.recordCommands(m_cmd);
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addImageLayoutTransition(*dstView->image(), dstView->imageSubresources(),
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dstLayout, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, false);
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addImageLayoutTransition(*srcView->image(), srcView->imageSubresources(),
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srcLayout, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
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VK_ACCESS_2_SHADER_READ_BIT, false);
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flushImageLayoutTransitions(DxvkCmdBuffer::ExecBuffer);
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// Sort out image offsets so that dstOffset[0] points
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// to the top-left corner of the target area
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