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@ -5918,13 +5918,14 @@ namespace dxvk {
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FlushBuffer(vbo);
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}
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const uint32_t usedSamplerMask = m_activeTextures & (m_psShaderMasks.samplerMask | m_vsShaderMasks.samplerMask);
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const uint32_t usedSamplerMask = m_psShaderMasks.samplerMask | m_vsShaderMasks.samplerMask;
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const uint32_t usedTextureMask = m_activeTextures & usedSamplerMask;
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const uint32_t texturesToUpload = m_activeTexturesToUpload & usedSamplerMask;
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const uint32_t texturesToUpload = m_activeTexturesToUpload & usedTextureMask;
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if (unlikely(texturesToUpload != 0))
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UploadManagedTextures(texturesToUpload);
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const uint32_t texturesToGen = m_activeTexturesToGen & usedSamplerMask;
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const uint32_t texturesToGen = m_activeTexturesToGen & usedTextureMask;
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if (unlikely(texturesToGen != 0))
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GenerateTextureMips(texturesToGen);
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@ -5940,7 +5941,7 @@ namespace dxvk {
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if (m_flags.test(D3D9DeviceFlag::DirtyViewportScissor))
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BindViewportAndScissor();
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const uint32_t activeDirtySamplers = m_dirtySamplerStates & usedSamplerMask;
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const uint32_t activeDirtySamplers = m_dirtySamplerStates & usedTextureMask;
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if (activeDirtySamplers)
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UndirtySamplers(activeDirtySamplers);
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@ -6034,7 +6035,7 @@ namespace dxvk {
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UpdateFixedFunctionPS();
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}
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const uint32_t depthTextureMask = m_depthTextures & usedSamplerMask;
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const uint32_t depthTextureMask = m_depthTextures & usedTextureMask;
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if (depthTextureMask != m_lastSamplerDepthMode)
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UpdateSamplerDepthModeSpecConstant(depthTextureMask);
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