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https://github.com/doitsujin/dxvk.git
synced 2024-12-04 16:24:29 +01:00
[d3d9] Implement PreLoad for buffers + textures
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86c53bb9e6
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@ -33,6 +33,10 @@ namespace dxvk {
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return m_buffer.Unlock();
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}
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void STDMETHODCALLTYPE PreLoad() final {
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m_buffer.PreLoad();
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}
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D3D9CommonBuffer* GetCommonBuffer() {
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return &m_buffer;
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}
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@ -50,6 +50,16 @@ namespace dxvk {
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}
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void D3D9CommonBuffer::PreLoad() {
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if (IsPoolManaged(m_desc.Pool)) {
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auto lock = m_parent->LockDevice();
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if (NeedsUpload())
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m_parent->FlushBuffer(this);
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}
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}
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Rc<DxvkBuffer> D3D9CommonBuffer::CreateBuffer() const {
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DxvkBufferCreateInfo info;
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info.size = m_desc.Size;
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@ -163,6 +163,8 @@ namespace dxvk {
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return locked;
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}
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void PreLoad();
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private:
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Rc<DxvkBuffer> CreateBuffer() const;
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@ -465,6 +465,27 @@ namespace dxvk {
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}
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void D3D9CommonTexture::PreLoadAll() {
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if (IsManaged()) {
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auto lock = m_device->LockDevice();
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m_device->UploadManagedTexture(this);
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}
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}
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void D3D9CommonTexture::PreLoadSubresource(UINT Subresource) {
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if (IsManaged()) {
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auto lock = m_device->LockDevice();
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if (GetNeedsUpload(Subresource)) {
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m_device->FlushImage(this, Subresource);
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SetNeedsUpload(Subresource, false);
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}
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}
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}
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void D3D9CommonTexture::CreateSampleView(UINT Lod) {
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// This will be a no-op for SYSTEMMEM types given we
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// don't expose the cap to allow texturing with them.
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@ -355,6 +355,7 @@ namespace dxvk {
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bool GetUploading(UINT Subresource) const { return m_uploading.get(Subresource); }
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void SetNeedsUpload(UINT Subresource, bool upload) { m_needsUpload.set(Subresource, upload); }
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bool GetNeedsUpload(UINT Subresource) const { return m_needsUpload.get(Subresource); }
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bool NeedsAnyUpload() { return m_needsUpload.any(); }
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void ClearNeedsUpload() { return m_needsUpload.clearAll(); }
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@ -366,6 +367,9 @@ namespace dxvk {
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void SetMipFilter(D3DTEXTUREFILTERTYPE filter) { m_mipFilter = filter; }
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D3DTEXTUREFILTERTYPE GetMipFilter() const { return m_mipFilter; }
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void PreLoadAll();
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void PreLoadSubresource(UINT Subresource);
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private:
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D3D9DeviceEx* m_device;
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@ -4120,6 +4120,7 @@ namespace dxvk {
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(!atiHack) ? formatInfo : nullptr,
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pBox);
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uint8_t* data = reinterpret_cast<uint8_t*>(physSlice.mapPtr);
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data += offset;
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pLockedBox->pBits = data;
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@ -4886,22 +4887,24 @@ namespace dxvk {
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}
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void D3D9DeviceEx::UploadManagedTextures(uint32_t mask) {
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for (uint32_t tex = mask; tex; tex &= tex - 1) {
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// Guaranteed to not be nullptr...
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auto texInfo = GetCommonTexture(m_state.textures[bit::tzcnt(tex)]);
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for (uint32_t i = 0; i < texInfo->GetUploadBitmask().dwordCount(); i++) {
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for (uint32_t subresources = texInfo->GetUploadBitmask().dword(i); subresources; subresources &= subresources - 1) {
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void D3D9DeviceEx::UploadManagedTexture(D3D9CommonTexture* pResource) {
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for (uint32_t i = 0; i < pResource->GetUploadBitmask().dwordCount(); i++) {
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for (uint32_t subresources = pResource->GetUploadBitmask().dword(i); subresources; subresources &= subresources - 1) {
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uint32_t subresource = i * 32 + bit::tzcnt(subresources);
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this->FlushImage(texInfo, subresource);
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this->FlushImage(pResource, subresource);
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}
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}
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texInfo->ClearNeedsUpload();
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pResource->ClearNeedsUpload();
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}
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void D3D9DeviceEx::UploadManagedTextures(uint32_t mask) {
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// Guaranteed to not be nullptr...
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for (uint32_t tex = mask; tex; tex &= tex - 1)
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UploadManagedTexture(GetCommonTexture(m_state.textures[bit::tzcnt(tex)]));
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m_activeTexturesToUpload &= ~mask;
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}
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@ -748,6 +748,8 @@ namespace dxvk {
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void MarkRenderHazards();
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void UploadManagedTexture(D3D9CommonTexture* pResource);
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void UploadManagedTextures(uint32_t mask);
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void GenerateTextureMips(uint32_t mask);
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@ -70,9 +70,6 @@ namespace dxvk {
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return m_priority;
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}
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void STDMETHODCALLTYPE PreLoad() {
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}
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protected:
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@ -52,6 +52,10 @@ namespace dxvk {
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return this->GetDevice()->QueryInterface(riid, ppContainer);
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}
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void STDMETHODCALLTYPE PreLoad() {
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m_texture->PreLoadSubresource(GetSubresource());
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}
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D3D9CommonTexture* GetCommonTexture() {
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return m_texture;
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}
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@ -93,6 +93,10 @@ namespace dxvk {
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this->m_parent->EmitGenerateMips(&m_texture);
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}
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void STDMETHODCALLTYPE PreLoad() final {
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m_texture.PreLoadAll();
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}
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D3D9CommonTexture* GetCommonTexture() {
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return &m_texture;
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}
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