mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-04 16:24:29 +01:00
[util] Enable deviceLost for DC Universe Online and GTA IV
This commit is contained in:
parent
b4366db398
commit
b357d16940
@ -475,11 +475,13 @@ namespace dxvk {
|
||||
* and will report/use bad amounts of VRAM.
|
||||
* Disabling support for DF texture formats
|
||||
* makes the game use a better looking render
|
||||
* path for mirrors */
|
||||
* path for mirrors.
|
||||
* Also runs into issues after alt-tabbing. */
|
||||
{ R"(\\(GTAIV|EFLC)\.exe$)", {{
|
||||
{ "d3d9.customVendorId", "1002" },
|
||||
{ "dxgi.emulateUMA", "True" },
|
||||
{ "d3d9.supportDFFormats", "False" },
|
||||
{ "d3d9.deviceLost", "True" },
|
||||
}} },
|
||||
/* Battlefield 2 (bad z-pass) */
|
||||
{ R"(\\BF2\.exe$)", {{
|
||||
@ -762,6 +764,11 @@ namespace dxvk {
|
||||
{ R"(\\(DarkRomance_VampireInLove_CE)\.exe$)", {{
|
||||
{ "d3d9.allowDirectBufferMapping", "False" },
|
||||
}} },
|
||||
/* DC Universe Online *
|
||||
* Freezes after alt tabbing */
|
||||
{ R"(\\DCGAME\.EXE$)", {{
|
||||
{ "d3d9.deviceLost", "True" },
|
||||
}} },
|
||||
|
||||
/**********************************************/
|
||||
/* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */
|
||||
|
Loading…
Reference in New Issue
Block a user