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https://github.com/doitsujin/dxvk.git
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[dxvk] Apply frame rate limit on presentation timeline
This may reduce latency as we no longer end up stalling subsequent GPU submissions.
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@ -108,10 +108,6 @@ namespace dxvk {
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m_swapchain, std::numeric_limits<uint64_t>::max(),
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sync.acquire, VK_NULL_HANDLE, &m_imageIndex);
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bool vsync = mode == VK_PRESENT_MODE_FIFO_KHR
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|| mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR;
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m_fpsLimiter.delay(vsync);
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return status;
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}
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@ -134,6 +130,7 @@ namespace dxvk {
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m_frameQueue.push(frame);
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m_frameCond.notify_one();
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} else {
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applyFrameRateLimit(mode);
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m_signal->signal(frameId);
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}
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@ -648,6 +645,14 @@ namespace dxvk {
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}
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void Presenter::applyFrameRateLimit(VkPresentModeKHR mode) {
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bool vsync = mode == VK_PRESENT_MODE_FIFO_KHR
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|| mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR;
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m_fpsLimiter.delay(vsync);
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}
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void Presenter::runFrameThread() {
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env::setThreadName("dxvk-frame");
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@ -667,6 +672,10 @@ namespace dxvk {
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if (!frame.frameId)
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return;
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// Apply the FPS limiter before signaling the frame event in
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// order to reduce latency if the app uses it for frame pacing.
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applyFrameRateLimit(frame.mode);
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// If the present operation has succeeded, actually wait for it to complete.
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// Don't bother with it on MAILBOX / IMMEDIATE modes since doing so would
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// restrict us to the display refresh rate on some platforms (XWayland).
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@ -294,6 +294,9 @@ namespace dxvk {
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void destroySurface();
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void applyFrameRateLimit(
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VkPresentModeKHR mode);
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void runFrameThread();
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};
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