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https://github.com/doitsujin/dxvk.git
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[dxgi] Make faking Dx10 support a per-app option
Also whitelist World of Warcraft, which requires this hack for now.
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@ -8,6 +8,7 @@
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#include "dxgi_enums.h"
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#include "dxgi_factory.h"
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#include "dxgi_format.h"
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#include "dxgi_options.h"
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#include "dxgi_output.h"
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#include "../dxvk/vulkan/dxvk_vulkan_names.h"
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@ -63,8 +64,9 @@ namespace dxvk {
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|| InterfaceName == __uuidof(ID3D10Device1)) {
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Logger::warn("DXGI: CheckInterfaceSupport: No D3D10 support");
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if (env::getEnvVar(L"DXVK_FAKE_DX10_SUPPORT") == "1")
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return S_OK;
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DxgiOptions dxgiOptions = getDxgiAppOptions(env::getExeName());
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return dxgiOptions.test(DxgiOption::FakeDx10Support)
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? S_OK : DXGI_ERROR_UNSUPPORTED;
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}
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Logger::err("DXGI: CheckInterfaceSupport: Unsupported interface");
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@ -17,6 +17,7 @@
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#include "../util/rc/util_rc.h"
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#include "../util/rc/util_rc_ptr.h"
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#include "../util/util_env.h"
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#include "../util/util_enum.h"
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#include "../util/util_error.h"
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#include "../util/util_flags.h"
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@ -6,15 +6,21 @@ namespace dxvk {
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const static std::unordered_map<std::string, DxgiOptions> g_dxgiAppOptions = {{
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{ "Frostpunk.exe", DxgiOptions(DxgiOption::DeferSurfaceCreation) },
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{ "Wow.exe", DxgiOptions(DxgiOption::FakeDx10Support) },
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}};
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DxgiOptions getDxgiAppOptions(const std::string& appName) {
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auto appOptions = g_dxgiAppOptions.find(appName);
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DxgiOptions options;
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return appOptions != g_dxgiAppOptions.end()
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? appOptions->second
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: DxgiOptions();
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auto appOptions = g_dxgiAppOptions.find(appName);
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if (appOptions != g_dxgiAppOptions.end())
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options = appOptions->second;
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if (env::getEnvVar(L"DXVK_FAKE_DX10_SUPPORT") == "1")
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options.set(DxgiOption::FakeDx10Support);
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return options;
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}
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}
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@ -15,6 +15,11 @@ namespace dxvk {
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/// fixes issues with games that create multiple swap chains
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/// for a single window that may interfere with each other.
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DeferSurfaceCreation,
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/// Report to the app that Dx10 interfaces are supported,
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/// even if they are not actually supported. Some apps
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/// refuse to start without it, some don't work with it.
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FakeDx10Support,
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};
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using DxgiOptions = Flags<DxgiOption>;
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