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https://github.com/doitsujin/dxvk.git
synced 2025-02-20 19:54:19 +01:00
[dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpu
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037669f715
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@ -64,9 +64,9 @@
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# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
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# to work around issues with NVAPI, but may cause issues in some games.
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#
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# Supported values: True, False
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# Supported values: Auto, True, False
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# dxgi.nvapiHack = True
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# dxgi.hideNvidiaGpu = Auto
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@ -286,7 +286,7 @@ namespace dxvk {
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// XXX nvapi workaround for a lot of Unreal Engine 4 games
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if (options->customVendorId < 0 && options->customDeviceId < 0
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&& options->nvapiHack && deviceProp.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
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&& options->hideNvidiaGpu && deviceProp.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
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Logger::info("DXGI: NvAPI workaround enabled, reporting AMD GPU");
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deviceProp.vendorID = uint16_t(DxvkGpuVendor::Amd);
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deviceProp.deviceID = 0x67df; /* RX 480 */
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@ -73,11 +73,17 @@ namespace dxvk {
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this->maxDeviceMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxDeviceMemory", 0)) << 20;
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this->maxSharedMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxSharedMemory", 0)) << 20;
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// Force nvapiHack to be disabled if NvAPI is enabled in environment
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if (env::getEnvVar("DXVK_ENABLE_NVAPI") == "1")
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this->nvapiHack = false;
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else
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this->nvapiHack = config.getOption<bool>("dxgi.nvapiHack", true);
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// Expose Nvidia GPUs properly if NvAPI is enabled in environment
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this->hideNvidiaGpu = env::getEnvVar("DXVK_ENABLE_NVAPI") != "1";
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Tristate hideNvidiaGpuOption = config.getOption<Tristate>("dxgi.hideNvidiaGpu", Tristate::Auto);
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if (hideNvidiaGpuOption == Tristate::Auto && !config.getOption<bool>("dxgi.nvapiHack", true)) {
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Logger::warn("dxgi.nvapiHack is deprecated, please set dxgi.hideNvidiaGpu instead.");
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hideNvidiaGpuOption = Tristate::False;
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}
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applyTristate(this->hideNvidiaGpu, hideNvidiaGpuOption);
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this->enableHDR = config.getOption<bool>("dxgi.enableHDR", env::getEnvVar("DXVK_HDR") == "1");
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if (this->enableHDR && isHDRDisallowed()) {
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@ -33,8 +33,9 @@ namespace dxvk {
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/// Emulate UMA
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bool emulateUMA;
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/// Enables nvapi workaround
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bool nvapiHack;
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/// Reports Nvidia GPUs as a different vendor (usually AMD)
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/// in order to work around potential issues with NVAPI.
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bool hideNvidiaGpu;
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/// Enable HDR
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bool enableHDR;
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@ -56,11 +56,11 @@ namespace dxvk {
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* Nvidia. We assume that the Vulkan drivers *
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* match the clear behaviour of D3D11. */
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{ R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* Far Cry 4: Same as Far Cry 3 */
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{ R"(\\FarCry4\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* Frostpunk: Renders one frame with D3D9 *
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* after creating the DXGI swap chain */
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@ -103,15 +103,15 @@ namespace dxvk {
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}} },
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/* Call of Duty WW2 */
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{ R"(\\s2_sp64_ship\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* Need for Speed 2015 */
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{ R"(\\NFS16\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* Mass Effect Andromeda */
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{ R"(\\MassEffectAndromeda\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* Mirror`s Edge Catalyst: Crashes on AMD */
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{ R"(\\MirrorsEdgeCatalyst(Trial)?\.exe$)", {{
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@ -265,7 +265,7 @@ namespace dxvk {
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{ R"(\\GoW\.exe$)", {{
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{ "d3d11.ignoreGraphicsBarriers", "True" },
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{ "d3d11.relaxedBarriers", "True" },
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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{ "dxgi.maxFrameLatency", "1" },
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}} },
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/* AoE 2 DE - runs poorly for some users */
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@ -290,12 +290,12 @@ namespace dxvk {
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}} },
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/* A Way Out: fix for stuttering and low fps */
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{ R"(\\AWayOut(_friend)?\.exe$)", {{
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{ "dxgi.maxFrameLatency", "1" },
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{ "dxgi.maxFrameLatency", "1" },
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}} },
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/* Garden Warfare 2
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Won't start on amd Id without atiadlxx */
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{ R"(\\GW2.Main_Win64_Retail\.exe$)", {{
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{ "dxgi.customVendorId", "10de" },
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{ "dxgi.customVendorId", "10de" },
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}} },
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/* DayZ */
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{ R"(\\DayZ_x64\.exe$)", {{
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@ -310,27 +310,27 @@ namespace dxvk {
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/* Metal Gear Solid V: Ground Zeroes *
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* Texture quality can break at high vram */
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{ R"(\\MgsGroundZeroes\.exe$)", {{
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{ "dxgi.maxDeviceMemory", "4095" },
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{ "dxgi.maxDeviceMemory", "4095" },
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}} },
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/* Shantae and the Pirate's Curse *
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* Game speeds up above 60 fps */
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{ R"(\\ShantaeCurse\.exe$)", {{
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{ "dxgi.maxFrameRate", "60" },
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{ "dxgi.maxFrameRate", "60" },
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}} },
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/* Mighty Switch Force! Collection *
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* Games speed up above 60 fps */
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{ R"(\\MSFC\.exe$)", {{
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{ "dxgi.maxFrameRate", "60" },
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{ "dxgi.maxFrameRate", "60" },
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}} },
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/* Cardfight!! Vanguard Dear Days: *
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* Submits command lists multiple times */
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{ R"(\\VG2\.exe$)", {{
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{ "d3d11.dcSingleUseMode", "False" },
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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/* Battlefield: Bad Company 2 *
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* Gets rid of black flickering */
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{ R"(\\BFBC2Game\.exe$)", {{
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{ "d3d11.floatControls", "False" },
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{ "d3d11.floatControls", "False" },
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}} },
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/* Sonic Frontiers - flickering shadows and *
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* vegetation when GPU-bound */
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@ -345,11 +345,11 @@ namespace dxvk {
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/* SpellForce 3 Reforced & expansions *
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* Greatly improves CPU bound performance */
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{ R"(\\SF3ClientFinal\.exe$)", {{
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{ "d3d11.cachedDynamicResources", "v" },
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{ "d3d11.cachedDynamicResources", "v" },
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}} },
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/* Tom Clancy's Ghost Recon Breakpoint */
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{ R"(\\GRB\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* GTA V performance issues */
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{ R"(\\GTA5\.exe$)", {{
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@ -362,7 +362,7 @@ namespace dxvk {
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}} },
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/* SnowRunner */
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{ R"(\\SnowRunner\.exe$)", {{
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{ "d3d11.dcSingleUseMode", "False" },
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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/* Rockstar Games Launcher */
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{ R"(\\Rockstar Games\\Launcher\\Launcher\.exe$)", {{
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@ -393,11 +393,11 @@ namespace dxvk {
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* pretty suboptimal...
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*/
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{ R"(\\Fallout76\.exe$)", {{
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{ "dxgi.syncInterval", "1" },
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{ "dxgi.syncInterval", "1" },
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}} },
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/* Blizzard Entertainment Battle.net */
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{ R"(\\Battle.net\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Bladestorm Nightmare *
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* Game speed increases when above 60 fps in *
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@ -665,7 +665,7 @@ namespace dxvk {
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}} },
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/* Supreme Commander & Forged Alliance Forever */
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{ R"(\\(SupremeCommander|ForgedAlliance)\.exe$)", {{
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{ "d3d9.floatEmulation", "Strict" },
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{ "d3d9.floatEmulation", "Strict" },
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}} },
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/* Star Wars The Old Republic */
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{ R"(\\swtor\.exe$)", {{
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@ -678,7 +678,7 @@ namespace dxvk {
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}} },
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/* Need For Speed 3 modern patch */
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{ R"(\\nfs3\.exe$)", {{
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{ "d3d9.enableDialogMode", "True" },
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{ "d3d9.enableDialogMode", "True" },
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}} },
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/* Beyond Good And Evil *
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* UI breaks at high fps */
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@ -693,15 +693,15 @@ namespace dxvk {
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/* YS Origin *
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* Helps very bad frametimes in some areas */
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{ R"(\\yso_win\.exe$)", {{
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{ "d3d9.maxFrameLatency", "1" },
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{ "d3d9.maxFrameLatency", "1" },
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}} },
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/* Saints Row 2 - Prevents unmap crash */
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{ R"(\\SR2_pc\.exe$)", {{
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{ "d3d9.textureMemory", "0" },
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{ "d3d9.textureMemory", "0" },
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}} },
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/* Witcher 1: Very long loading times */
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{ R"(\\witcher\.exe$)", {{
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{ "d3d9.cachedDynamicBuffers", "True" },
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{ "d3d9.cachedDynamicBuffers", "True" },
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}} },
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/* Guitar Hero World Tour *
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* Very prone to address space crashes */
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@ -753,14 +753,14 @@ namespace dxvk {
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/* Final Fantasy XIV - Direct3D 9 mode *
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* Can crash with unmapping */
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{ R"(\\ffxiv\.exe$)", {{
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{ "d3d9.textureMemory", "0" },
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{ "d3d9.textureMemory", "0" },
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}} },
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/* Alien Rage *
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* GTX 295 & disable Hack to fix shadows */
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{ R"(\\(ShippingPC-AFEARGame|ARageMP)\.exe$)", {{
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{ "d3d9.customVendorId", "10de" },
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{ "d3d9.customDeviceId", "05E0" },
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* Battle Fantasia Revised Edition *
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* Speedup above 60fps */
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@ -770,7 +770,7 @@ namespace dxvk {
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/* Codename Panzers Phase One/Two *
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* Main menu won't render after intros */
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{ R"(\\(PANZERS|PANZERS_Phase_2)\.exe$)", {{
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{ "d3d9.enableDialogMode", "True" },
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{ "d3d9.enableDialogMode", "True" },
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}} },
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/* DC Universe Online *
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* Freezes after alt tabbing */
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@ -780,7 +780,7 @@ namespace dxvk {
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/* Halo Online *
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* Black textures */
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{ R"(\\eldorado\.exe$)", {{
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{ "d3d9.floatEmulation", "Strict" },
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{ "d3d9.floatEmulation", "Strict" },
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}} },
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/* Injustice: Gods Among Us *
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* Locks a buffer that's still in use */
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@ -807,7 +807,7 @@ namespace dxvk {
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/* Diablo 4 - Will complain about missing *
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* GPU unless dxgi Id match actual GPU Id */
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{ R"(\\Diablo IV\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* WILD HEARTS™️ *
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* D3D12 title using D3D11 device for *
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