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https://github.com/doitsujin/dxvk.git
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[dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpu
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@ -64,9 +64,9 @@
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# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
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# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
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# to work around issues with NVAPI, but may cause issues in some games.
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# to work around issues with NVAPI, but may cause issues in some games.
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#
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#
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# Supported values: True, False
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# Supported values: Auto, True, False
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# dxgi.nvapiHack = True
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# dxgi.hideNvidiaGpu = Auto
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@ -286,7 +286,7 @@ namespace dxvk {
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// XXX nvapi workaround for a lot of Unreal Engine 4 games
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// XXX nvapi workaround for a lot of Unreal Engine 4 games
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if (options->customVendorId < 0 && options->customDeviceId < 0
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if (options->customVendorId < 0 && options->customDeviceId < 0
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&& options->nvapiHack && deviceProp.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
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&& options->hideNvidiaGpu && deviceProp.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
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Logger::info("DXGI: NvAPI workaround enabled, reporting AMD GPU");
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Logger::info("DXGI: NvAPI workaround enabled, reporting AMD GPU");
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deviceProp.vendorID = uint16_t(DxvkGpuVendor::Amd);
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deviceProp.vendorID = uint16_t(DxvkGpuVendor::Amd);
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deviceProp.deviceID = 0x67df; /* RX 480 */
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deviceProp.deviceID = 0x67df; /* RX 480 */
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@ -73,11 +73,17 @@ namespace dxvk {
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this->maxDeviceMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxDeviceMemory", 0)) << 20;
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this->maxDeviceMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxDeviceMemory", 0)) << 20;
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this->maxSharedMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxSharedMemory", 0)) << 20;
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this->maxSharedMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxSharedMemory", 0)) << 20;
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// Force nvapiHack to be disabled if NvAPI is enabled in environment
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// Expose Nvidia GPUs properly if NvAPI is enabled in environment
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if (env::getEnvVar("DXVK_ENABLE_NVAPI") == "1")
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this->hideNvidiaGpu = env::getEnvVar("DXVK_ENABLE_NVAPI") != "1";
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this->nvapiHack = false;
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else
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Tristate hideNvidiaGpuOption = config.getOption<Tristate>("dxgi.hideNvidiaGpu", Tristate::Auto);
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this->nvapiHack = config.getOption<bool>("dxgi.nvapiHack", true);
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if (hideNvidiaGpuOption == Tristate::Auto && !config.getOption<bool>("dxgi.nvapiHack", true)) {
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Logger::warn("dxgi.nvapiHack is deprecated, please set dxgi.hideNvidiaGpu instead.");
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hideNvidiaGpuOption = Tristate::False;
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}
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applyTristate(this->hideNvidiaGpu, hideNvidiaGpuOption);
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this->enableHDR = config.getOption<bool>("dxgi.enableHDR", env::getEnvVar("DXVK_HDR") == "1");
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this->enableHDR = config.getOption<bool>("dxgi.enableHDR", env::getEnvVar("DXVK_HDR") == "1");
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if (this->enableHDR && isHDRDisallowed()) {
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if (this->enableHDR && isHDRDisallowed()) {
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@ -33,8 +33,9 @@ namespace dxvk {
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/// Emulate UMA
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/// Emulate UMA
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bool emulateUMA;
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bool emulateUMA;
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/// Enables nvapi workaround
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/// Reports Nvidia GPUs as a different vendor (usually AMD)
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bool nvapiHack;
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/// in order to work around potential issues with NVAPI.
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bool hideNvidiaGpu;
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/// Enable HDR
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/// Enable HDR
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bool enableHDR;
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bool enableHDR;
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@ -56,11 +56,11 @@ namespace dxvk {
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* Nvidia. We assume that the Vulkan drivers *
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* Nvidia. We assume that the Vulkan drivers *
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* match the clear behaviour of D3D11. */
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* match the clear behaviour of D3D11. */
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{ R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{
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{ R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* Far Cry 4: Same as Far Cry 3 */
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/* Far Cry 4: Same as Far Cry 3 */
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{ R"(\\FarCry4\.exe$)", {{
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{ R"(\\FarCry4\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* Frostpunk: Renders one frame with D3D9 *
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/* Frostpunk: Renders one frame with D3D9 *
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* after creating the DXGI swap chain */
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* after creating the DXGI swap chain */
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@ -103,15 +103,15 @@ namespace dxvk {
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}} },
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}} },
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/* Call of Duty WW2 */
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/* Call of Duty WW2 */
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{ R"(\\s2_sp64_ship\.exe$)", {{
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{ R"(\\s2_sp64_ship\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* Need for Speed 2015 */
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/* Need for Speed 2015 */
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{ R"(\\NFS16\.exe$)", {{
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{ R"(\\NFS16\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* Mass Effect Andromeda */
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/* Mass Effect Andromeda */
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{ R"(\\MassEffectAndromeda\.exe$)", {{
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{ R"(\\MassEffectAndromeda\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* Mirror`s Edge Catalyst: Crashes on AMD */
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/* Mirror`s Edge Catalyst: Crashes on AMD */
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{ R"(\\MirrorsEdgeCatalyst(Trial)?\.exe$)", {{
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{ R"(\\MirrorsEdgeCatalyst(Trial)?\.exe$)", {{
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@ -265,7 +265,7 @@ namespace dxvk {
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{ R"(\\GoW\.exe$)", {{
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{ R"(\\GoW\.exe$)", {{
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{ "d3d11.ignoreGraphicsBarriers", "True" },
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{ "d3d11.ignoreGraphicsBarriers", "True" },
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{ "d3d11.relaxedBarriers", "True" },
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{ "d3d11.relaxedBarriers", "True" },
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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{ "dxgi.maxFrameLatency", "1" },
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{ "dxgi.maxFrameLatency", "1" },
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}} },
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}} },
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/* AoE 2 DE - runs poorly for some users */
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/* AoE 2 DE - runs poorly for some users */
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@ -349,7 +349,7 @@ namespace dxvk {
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}} },
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}} },
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/* Tom Clancy's Ghost Recon Breakpoint */
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/* Tom Clancy's Ghost Recon Breakpoint */
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{ R"(\\GRB\.exe$)", {{
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{ R"(\\GRB\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* GTA V performance issues */
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/* GTA V performance issues */
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{ R"(\\GTA5\.exe$)", {{
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{ R"(\\GTA5\.exe$)", {{
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@ -760,7 +760,7 @@ namespace dxvk {
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{ R"(\\(ShippingPC-AFEARGame|ARageMP)\.exe$)", {{
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{ R"(\\(ShippingPC-AFEARGame|ARageMP)\.exe$)", {{
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{ "d3d9.customVendorId", "10de" },
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{ "d3d9.customVendorId", "10de" },
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{ "d3d9.customDeviceId", "05E0" },
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{ "d3d9.customDeviceId", "05E0" },
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* Battle Fantasia Revised Edition *
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/* Battle Fantasia Revised Edition *
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* Speedup above 60fps */
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* Speedup above 60fps */
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@ -807,7 +807,7 @@ namespace dxvk {
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/* Diablo 4 - Will complain about missing *
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/* Diablo 4 - Will complain about missing *
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* GPU unless dxgi Id match actual GPU Id */
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* GPU unless dxgi Id match actual GPU Id */
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{ R"(\\Diablo IV\.exe$)", {{
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{ R"(\\Diablo IV\.exe$)", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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}} },
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/* WILD HEARTS™️ *
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/* WILD HEARTS™️ *
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* D3D12 title using D3D11 device for *
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* D3D12 title using D3D11 device for *
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