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https://github.com/doitsujin/dxvk.git
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[dxvk] Remove dxvk.allowMemoryOvercommit option
The default behaviour is now to allow overallocation by default, which makes sense especially when VK_EXT_memory_priority is used. Does not seem to affect Nvidia drivers.
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@ -273,10 +273,7 @@ namespace dxvk {
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VkDeviceMemoryOverallocationCreateInfoAMD overallocInfo;
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overallocInfo.sType = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD;
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overallocInfo.pNext = nullptr;
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overallocInfo.overallocationBehavior = VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD;
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if (m_instance->options().allowMemoryOvercommit)
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overallocInfo.overallocationBehavior = VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD;
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overallocInfo.overallocationBehavior = VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD;
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// Create one single queue for graphics and present
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float queuePriority = 1.0f;
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@ -156,8 +156,7 @@ namespace dxvk {
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: m_vkd (device->vkd()),
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m_device (device),
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m_devProps (device->adapter()->deviceProperties()),
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m_memProps (device->adapter()->memoryProperties()),
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m_allowOvercommit (device->config().allowMemoryOvercommit) {
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m_memProps (device->adapter()->memoryProperties()) {
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for (uint32_t i = 0; i < m_memProps.memoryHeapCount; i++) {
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VkDeviceSize heapSize = m_memProps.memoryHeaps[i].size;
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@ -265,7 +265,6 @@ namespace dxvk {
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const DxvkDevice* m_device;
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const VkPhysicalDeviceProperties m_devProps;
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const VkPhysicalDeviceMemoryProperties m_memProps;
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const bool m_allowOvercommit;
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std::mutex m_mutex;
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std::array<DxvkMemoryHeap, VK_MAX_MEMORY_HEAPS> m_memHeaps;
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@ -3,7 +3,6 @@
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namespace dxvk {
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DxvkOptions::DxvkOptions(const Config& config) {
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allowMemoryOvercommit = config.getOption<bool> ("dxvk.allowMemoryOvercommit", false);
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enableStateCache = config.getOption<bool> ("dxvk.enableStateCache", true);
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numCompilerThreads = config.getOption<int32_t> ("dxvk.numCompilerThreads", 0);
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useRawSsbo = config.getOption<Tristate>("dxvk.useRawSsbo", Tristate::Auto);
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@ -8,10 +8,6 @@ namespace dxvk {
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DxvkOptions() { }
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DxvkOptions(const Config& config);
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/// Allow allocating more memory from
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/// a heap than the device supports.
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bool allowMemoryOvercommit;
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/// Enable state cache
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bool enableStateCache;
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