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[d3d11] Overwatch: Fake success in CreateGeometryShaderWithStreamOutput

This commit is contained in:
Philip Rebohle 2018-05-25 23:53:34 +02:00
parent a0e0ba1cc8
commit b78130defd
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GPG Key ID: C8CC613427A31C99
3 changed files with 16 additions and 2 deletions

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@ -1115,7 +1115,10 @@ namespace dxvk {
ID3D11GeometryShader** ppGeometryShader) {
InitReturnPtr(ppGeometryShader);
Logger::err("D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented");
return E_NOTIMPL;
// Returning S_OK instead of an error fixes some issues
// with Overwatch until this is properly implemented
return m_d3d11Options.test(D3D11Option::FakeStreamOutSupport) ? S_OK : E_NOTIMPL;
}

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@ -5,8 +5,9 @@
namespace dxvk {
const static std::unordered_map<std::string, D3D11OptionSet> g_d3d11AppOptions = {{
{ "Dishonored2.exe", D3D11OptionSet(D3D11Option::AllowMapFlagNoWait) },
{ "Dishonored2.exe", D3D11OptionSet(D3D11Option::AllowMapFlagNoWait) },
{ "Fallout4.exe", D3D11OptionSet(D3D11Option::DisableGetDataFlagDoNotFlush) },
{ "Overwatch.exe", D3D11OptionSet(D3D11Option::FakeStreamOutSupport) },
}};

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@ -23,6 +23,16 @@ namespace dxvk {
* when passing the \c DONOTFLUSH flag.
*/
DisableGetDataFlagDoNotFlush = 1,
/**
* \brief Fakes stream output support
*
* Temporary hack that fixes issues in some games
* which technically need stream output but work
* well enough without it. Will be removed once
* Stream Output is properly supported in DXVK.
*/
FakeStreamOutSupport = 63,
};
using D3D11OptionSet = Flags<D3D11Option>;