mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-02-20 19:54:19 +01:00
[d3d11] Fix texture cube array view normalization
This commit is contained in:
parent
3b42011c50
commit
b7a964e15e
@ -2022,7 +2022,7 @@ namespace dxvk {
|
||||
if (pDesc->TextureCubeArray.MipLevels == D3D11_DXVK_USE_REMAINING_LEVELS)
|
||||
pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
|
||||
if (pDesc->TextureCubeArray.NumCubes == D3D11_DXVK_USE_REMAINING_LAYERS)
|
||||
pDesc->TextureCubeArray.NumCubes = (mipLevels - pDesc->TextureCubeArray.First2DArrayFace / 6);
|
||||
pDesc->TextureCubeArray.NumCubes = (numLayers - pDesc->TextureCubeArray.First2DArrayFace / 6);
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURE3D:
|
||||
|
Loading…
x
Reference in New Issue
Block a user