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[d3d11] Fix texture cube array view normalization

This commit is contained in:
Philip Rebohle 2018-03-09 17:24:36 +01:00
parent 3b42011c50
commit b7a964e15e
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@ -2022,7 +2022,7 @@ namespace dxvk {
if (pDesc->TextureCubeArray.MipLevels == D3D11_DXVK_USE_REMAINING_LEVELS)
pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
if (pDesc->TextureCubeArray.NumCubes == D3D11_DXVK_USE_REMAINING_LAYERS)
pDesc->TextureCubeArray.NumCubes = (mipLevels - pDesc->TextureCubeArray.First2DArrayFace / 6);
pDesc->TextureCubeArray.NumCubes = (numLayers - pDesc->TextureCubeArray.First2DArrayFace / 6);
break;
case D3D11_SRV_DIMENSION_TEXTURE3D: