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[dxbc] Implemented vicp for hull shaders

Allows Unigine Heaven to start with tessellation enabled.
This commit is contained in:
Philip Rebohle 2018-03-06 19:19:10 +01:00
parent 9deb73a2a7
commit b7a9c2c751
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@ -3920,9 +3920,13 @@ namespace dxvk {
const InputArray array = [&] () -> InputArray {
switch (operand.type) {
case DxbcOperandType::InputControlPoint:
return { m_ds.inputPerVertex, spv::StorageClassInput };
return m_version.type() == DxbcProgramType::HullShader
? InputArray { m_hs.outputPerVertex, spv::StorageClassOutput }
: InputArray { m_ds.inputPerVertex, spv::StorageClassInput };
case DxbcOperandType::InputPatchConstant:
return { m_ds.inputPerPatch, spv::StorageClassInput };
return m_version.type() == DxbcProgramType::HullShader
? InputArray { m_hs.outputPerPatch, spv::StorageClassOutput }
: InputArray { m_ds.inputPerPatch, spv::StorageClassInput };
default:
return { m_vArray, spv::StorageClassPrivate };
}
@ -5337,7 +5341,7 @@ namespace dxvk {
// Fork/join phases. We cannot run this in parallel
// because synchronizing per-patch outputs does not
// work. We don't need to synchronize after this.
this->emitHsInvocationBlockBegin(1);
// this->emitHsInvocationBlockBegin(1);
for (const auto& phase : m_hs.forkPhases)
this->emitHsForkJoinPhase(phase);
@ -5346,8 +5350,9 @@ namespace dxvk {
this->emitHsForkJoinPhase(phase);
// Output setup phase
this->emitHsPhaseBarrier();
this->emitOutputSetup();
this->emitHsInvocationBlockEnd();
// this->emitHsInvocationBlockEnd();
this->emitMainFunctionEnd();
}