mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-12 13:08:50 +01:00
[util] Rename NtTimerDuration to TimerDuration
This commit is contained in:
parent
a78aab147e
commit
b885883e06
@ -33,8 +33,8 @@ namespace dxvk {
|
||||
|
||||
if (!m_envOverride) {
|
||||
m_targetInterval = frameRate > 0.0
|
||||
? NtTimerDuration(int64_t(double(NtTimerDuration::period::den) / frameRate))
|
||||
: NtTimerDuration::zero();
|
||||
? TimerDuration(int64_t(double(TimerDuration::period::den) / frameRate))
|
||||
: TimerDuration::zero();
|
||||
|
||||
if (isEnabled() && !m_initialized)
|
||||
initialize();
|
||||
@ -46,8 +46,8 @@ namespace dxvk {
|
||||
std::lock_guard<dxvk::mutex> lock(m_mutex);
|
||||
|
||||
m_refreshInterval = refreshRate > 0.0
|
||||
? NtTimerDuration(int64_t(double(NtTimerDuration::period::den) / refreshRate))
|
||||
: NtTimerDuration::zero();
|
||||
? TimerDuration(int64_t(double(TimerDuration::period::den) / refreshRate))
|
||||
: TimerDuration::zero();
|
||||
}
|
||||
|
||||
|
||||
@ -67,22 +67,22 @@ namespace dxvk {
|
||||
auto t0 = m_lastFrame;
|
||||
auto t1 = dxvk::high_resolution_clock::now();
|
||||
|
||||
auto frameTime = std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
|
||||
auto frameTime = std::chrono::duration_cast<TimerDuration>(t1 - t0);
|
||||
|
||||
if (frameTime * 100 > m_targetInterval * 103 - m_deviation * 100) {
|
||||
// If we have a slow frame, reset the deviation since we
|
||||
// do not want to compensate for low performance later on
|
||||
m_deviation = NtTimerDuration::zero();
|
||||
m_deviation = TimerDuration::zero();
|
||||
} else {
|
||||
// Don't call sleep if the amount of time to sleep is shorter
|
||||
// than the time the function calls are likely going to take
|
||||
NtTimerDuration sleepDuration = m_targetInterval - m_deviation - frameTime;
|
||||
TimerDuration sleepDuration = m_targetInterval - m_deviation - frameTime;
|
||||
t1 = sleep(t1, sleepDuration);
|
||||
|
||||
// Compensate for any sleep inaccuracies in the next frame, and
|
||||
// limit cumulative deviation in order to avoid stutter in case we
|
||||
// have a number of slow frames immediately followed by a fast one.
|
||||
frameTime = std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
|
||||
frameTime = std::chrono::duration_cast<TimerDuration>(t1 - t0);
|
||||
m_deviation += frameTime - m_targetInterval;
|
||||
m_deviation = std::min(m_deviation, m_targetInterval / 16);
|
||||
}
|
||||
@ -91,8 +91,8 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
FpsLimiter::TimePoint FpsLimiter::sleep(TimePoint t0, NtTimerDuration duration) {
|
||||
if (duration <= NtTimerDuration::zero())
|
||||
FpsLimiter::TimePoint FpsLimiter::sleep(TimePoint t0, TimerDuration duration) {
|
||||
if (duration <= TimerDuration::zero())
|
||||
return t0;
|
||||
|
||||
// On wine, we can rely on NtDelayExecution waiting for more or
|
||||
@ -100,16 +100,16 @@ namespace dxvk {
|
||||
// spamming QueryPerformanceCounter for performance reasons.
|
||||
// On Windows, we busy-wait for the last couple of milliseconds
|
||||
// since sleeping is highly inaccurate and inconsistent.
|
||||
NtTimerDuration sleepThreshold = m_sleepThreshold;
|
||||
TimerDuration sleepThreshold = m_sleepThreshold;
|
||||
|
||||
if (m_sleepGranularity != NtTimerDuration::zero())
|
||||
if (m_sleepGranularity != TimerDuration::zero())
|
||||
sleepThreshold += duration / 6;
|
||||
|
||||
NtTimerDuration remaining = duration;
|
||||
TimerDuration remaining = duration;
|
||||
TimePoint t1 = t0;
|
||||
|
||||
while (remaining > sleepThreshold) {
|
||||
NtTimerDuration sleepDuration = remaining - sleepThreshold;
|
||||
TimerDuration sleepDuration = remaining - sleepThreshold;
|
||||
|
||||
if (NtDelayExecution) {
|
||||
LARGE_INTEGER ticks;
|
||||
@ -121,14 +121,14 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
t1 = dxvk::high_resolution_clock::now();
|
||||
remaining -= std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
|
||||
remaining -= std::chrono::duration_cast<TimerDuration>(t1 - t0);
|
||||
t0 = t1;
|
||||
}
|
||||
|
||||
// Busy-wait until we have slept long enough
|
||||
while (remaining > NtTimerDuration::zero()) {
|
||||
while (remaining > TimerDuration::zero()) {
|
||||
t1 = dxvk::high_resolution_clock::now();
|
||||
remaining -= std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
|
||||
remaining -= std::chrono::duration_cast<TimerDuration>(t1 - t0);
|
||||
t0 = t1;
|
||||
}
|
||||
|
||||
@ -152,16 +152,16 @@ namespace dxvk {
|
||||
// Wine's implementation of these functions is a stub as of 6.10, which is fine
|
||||
// since it uses select() in NtDelayExecution. This is only relevant for Windows.
|
||||
if (NtQueryTimerResolution && !NtQueryTimerResolution(&min, &max, &cur)) {
|
||||
m_sleepGranularity = NtTimerDuration(cur);
|
||||
m_sleepGranularity = TimerDuration(cur);
|
||||
|
||||
if (NtSetTimerResolution && !NtSetTimerResolution(max, TRUE, &cur)) {
|
||||
Logger::info(str::format("Setting timer interval to ", (double(max) / 10.0), " us"));
|
||||
m_sleepGranularity = NtTimerDuration(max);
|
||||
m_sleepGranularity = TimerDuration(max);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Assume 1ms sleep granularity by default
|
||||
m_sleepGranularity = NtTimerDuration(10000);
|
||||
m_sleepGranularity = TimerDuration(10000);
|
||||
}
|
||||
|
||||
m_sleepThreshold = 4 * m_sleepGranularity;
|
||||
|
@ -53,34 +53,34 @@ namespace dxvk {
|
||||
* \returns \c true if the target frame rate is non-zero.
|
||||
*/
|
||||
bool isEnabled() const {
|
||||
return m_targetInterval != NtTimerDuration::zero();
|
||||
return m_targetInterval != TimerDuration::zero();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
using TimePoint = dxvk::high_resolution_clock::time_point;
|
||||
|
||||
using NtTimerDuration = std::chrono::duration<int64_t, std::ratio<1, 10000000>>;
|
||||
using TimerDuration = std::chrono::duration<int64_t, std::ratio<1, 10000000>>;
|
||||
using NtQueryTimerResolutionProc = UINT (WINAPI *) (ULONG*, ULONG*, ULONG*);
|
||||
using NtSetTimerResolutionProc = UINT (WINAPI *) (ULONG, BOOL, ULONG*);
|
||||
using NtDelayExecutionProc = UINT (WINAPI *) (BOOL, LARGE_INTEGER*);
|
||||
|
||||
dxvk::mutex m_mutex;
|
||||
|
||||
NtTimerDuration m_targetInterval = NtTimerDuration::zero();
|
||||
NtTimerDuration m_refreshInterval = NtTimerDuration::zero();
|
||||
NtTimerDuration m_deviation = NtTimerDuration::zero();
|
||||
TimerDuration m_targetInterval = TimerDuration::zero();
|
||||
TimerDuration m_refreshInterval = TimerDuration::zero();
|
||||
TimerDuration m_deviation = TimerDuration::zero();
|
||||
TimePoint m_lastFrame;
|
||||
|
||||
bool m_initialized = false;
|
||||
bool m_envOverride = false;
|
||||
|
||||
NtTimerDuration m_sleepGranularity = NtTimerDuration::zero();
|
||||
NtTimerDuration m_sleepThreshold = NtTimerDuration::zero();
|
||||
TimerDuration m_sleepGranularity = TimerDuration::zero();
|
||||
TimerDuration m_sleepThreshold = TimerDuration::zero();
|
||||
|
||||
NtDelayExecutionProc NtDelayExecution = nullptr;
|
||||
|
||||
TimePoint sleep(TimePoint t0, NtTimerDuration duration);
|
||||
TimePoint sleep(TimePoint t0, TimerDuration duration);
|
||||
|
||||
void initialize();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user