From b8a4b85c484c2aeb753f27c296335c1ee3ba2a56 Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Sat, 24 Jul 2021 21:39:39 +0100 Subject: [PATCH] [d3d9] Fix clearing render targets on device reset --- src/d3d9/d3d9_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index 02613a1ab..c19febbfe 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -6799,7 +6799,7 @@ namespace dxvk { SetDepthStencilSurface(nullptr); for (uint32_t i = 1; i < caps::MaxSimultaneousRenderTargets; i++) - SetRenderTarget(0, nullptr); + SetRenderTarget(i, nullptr); auto& rs = m_state.renderStates;