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[d3d11] Fixed incorrect aspect mask for depth-stencil clear ops
Application may specify a clear flag that the image format does not support, in which case it should just be ignored. Fixes validation errors in Microsoft's MultiThreadedRendering demo.
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@ -473,6 +473,10 @@ namespace dxvk {
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if (ClearFlags & D3D11_CLEAR_STENCIL)
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if (ClearFlags & D3D11_CLEAR_STENCIL)
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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const DxvkFormatInfo* formatInfo =
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imageFormatInfo(dxvkView->info().format);
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aspectMask &= formatInfo->aspectMask;
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VkClearDepthStencilValue clearValue;
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VkClearDepthStencilValue clearValue;
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clearValue.depth = Depth;
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clearValue.depth = Depth;
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clearValue.stencil = Stencil;
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clearValue.stencil = Stencil;
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