From b92dc14c4d54be3c05d39ec2dcab90656a16288f Mon Sep 17 00:00:00 2001 From: Eero Kelly Date: Thu, 25 Apr 2019 09:42:45 -0700 Subject: [PATCH] [util] Enable constant buffer range check for NieR:Automata This fixes a graphical corruption issue where Operator 6O's portrait displays as a large flashing circle due to uninitialized buffer reads. Fixes issue: https://github.com/ValveSoftware/Proton/issues/1543 Reviewed-by: Liam Middlebrook --- src/util/config/config.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index c4853f6fa..a064b6afc 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -138,6 +138,10 @@ namespace dxvk { { "Grim Dawn.exe", {{ { "d3d11.constantBufferRangeCheck", "True" }, }} }, + /* NieR:Automata */ + { "NieRAutomata.exe", {{ + { "d3d11.constantBufferRangeCheck", "True" }, + }} }, }};