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[dxvk] Do not commit compute barriers for unbound resources
Fixes a crash in Neptunia VII.
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@ -1565,6 +1565,7 @@ namespace dxvk {
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auto layout = m_state.cp.pipeline->layout();
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for (uint32_t i = 0; i < layout->bindingCount(); i++) {
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if (m_state.cp.bs.isBound(i)) {
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const DxvkDescriptorSlot binding = layout->binding(i);
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const DxvkShaderResourceSlot& slot = m_rc[binding.slot];
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@ -1597,6 +1598,7 @@ namespace dxvk {
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slot.imageView->imageInfo().access);
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}
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}
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}
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m_barriers.recordCommands(m_cmd);
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}
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