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[d3d11] Implement sequence number tracking on deferred contexts
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2eeb7295c8
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@ -1,5 +1,7 @@
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#include "d3d11_cmdlist.h"
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#include "d3d11_cmdlist.h"
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#include "d3d11_device.h"
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#include "d3d11_device.h"
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#include "d3d11_buffer.h"
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#include "d3d11_texture.h"
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namespace dxvk {
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namespace dxvk {
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@ -58,6 +60,9 @@ namespace dxvk {
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for (const auto& query : m_queries)
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for (const auto& query : m_queries)
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cmdList->m_queries.push_back(query);
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cmdList->m_queries.push_back(query);
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for (const auto& resource : m_resources)
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cmdList->m_resources.push_back(resource);
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MarkSubmitted();
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MarkSubmitted();
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}
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}
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@ -71,11 +76,55 @@ namespace dxvk {
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for (const auto& chunk : m_chunks)
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for (const auto& chunk : m_chunks)
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seq = CsThread->dispatchChunk(DxvkCsChunkRef(chunk));
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seq = CsThread->dispatchChunk(DxvkCsChunkRef(chunk));
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for (const auto& resource : m_resources)
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TrackResourceSequenceNumber(resource, seq);
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MarkSubmitted();
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MarkSubmitted();
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return seq;
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return seq;
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}
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}
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void D3D11CommandList::TrackResourceUsage(
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ID3D11Resource* pResource,
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D3D11_RESOURCE_DIMENSION ResourceType,
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UINT Subresource) {
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m_resources.emplace_back(pResource, ResourceType, Subresource);
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}
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void D3D11CommandList::TrackResourceSequenceNumber(
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const D3D11ResourceRef& Resource,
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uint64_t Seq) {
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ID3D11Resource* iface = Resource.Get();
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UINT subresource = Resource.GetSubresource();
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switch (Resource.GetType()) {
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case D3D11_RESOURCE_DIMENSION_UNKNOWN:
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break;
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case D3D11_RESOURCE_DIMENSION_BUFFER: {
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auto impl = static_cast<D3D11Buffer*>(iface);
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impl->TrackSequenceNumber(Seq);
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
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auto impl = static_cast<D3D11Texture1D*>(iface)->GetCommonTexture();
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impl->TrackSequenceNumber(subresource, Seq);
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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auto impl = static_cast<D3D11Texture2D*>(iface)->GetCommonTexture();
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impl->TrackSequenceNumber(subresource, Seq);
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} break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
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auto impl = static_cast<D3D11Texture3D*>(iface)->GetCommonTexture();
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impl->TrackSequenceNumber(subresource, Seq);
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} break;
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}
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}
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void D3D11CommandList::MarkSubmitted() {
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void D3D11CommandList::MarkSubmitted() {
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if (m_submitted.exchange(true) && !m_warned.exchange(true)
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if (m_submitted.exchange(true) && !m_warned.exchange(true)
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&& m_parent->GetOptions()->dcSingleUseMode) {
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&& m_parent->GetOptions()->dcSingleUseMode) {
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@ -32,16 +32,26 @@ namespace dxvk {
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uint64_t EmitToCsThread(
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uint64_t EmitToCsThread(
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DxvkCsThread* CsThread);
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DxvkCsThread* CsThread);
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void TrackResourceUsage(
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ID3D11Resource* pResource,
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D3D11_RESOURCE_DIMENSION ResourceType,
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UINT Subresource);
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private:
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private:
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UINT const m_contextFlags;
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UINT const m_contextFlags;
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std::vector<DxvkCsChunkRef> m_chunks;
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std::vector<DxvkCsChunkRef> m_chunks;
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std::vector<Com<D3D11Query, false>> m_queries;
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std::vector<Com<D3D11Query, false>> m_queries;
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std::vector<D3D11ResourceRef> m_resources;
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std::atomic<bool> m_submitted = { false };
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std::atomic<bool> m_submitted = { false };
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std::atomic<bool> m_warned = { false };
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std::atomic<bool> m_warned = { false };
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void TrackResourceSequenceNumber(
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const D3D11ResourceRef& Resource,
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uint64_t Seq);
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void MarkSubmitted();
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void MarkSubmitted();
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};
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};
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@ -423,13 +423,17 @@ namespace dxvk {
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void D3D11DeferredContext::TrackTextureSequenceNumber(
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void D3D11DeferredContext::TrackTextureSequenceNumber(
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D3D11CommonTexture* pResource,
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D3D11CommonTexture* pResource,
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UINT Subresource) {
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UINT Subresource) {
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// TODO implement
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m_commandList->TrackResourceUsage(
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pResource->GetInterface(),
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pResource->GetDimension(),
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Subresource);
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}
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}
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void D3D11DeferredContext::TrackBufferSequenceNumber(
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void D3D11DeferredContext::TrackBufferSequenceNumber(
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D3D11Buffer* pResource) {
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D3D11Buffer* pResource) {
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// TODO implement
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m_commandList->TrackResourceUsage(
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pResource, D3D11_RESOURCE_DIMENSION_BUFFER, 0);
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}
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}
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