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[dxvk] Validate vertex attribute alignment
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@ -611,6 +611,9 @@ namespace dxvk {
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// generate the exact vertex layout. In that case we'll
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// pack attributes on the same binding in the order they
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// are declared, aligning each attribute to four bytes.
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const DxvkFormatInfo* formatInfo = imageFormatInfo(attrib.format);
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VkDeviceSize alignment = std::min<VkDeviceSize>(formatInfo->elementSize, 4);
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if (attrib.offset == D3D11_APPEND_ALIGNED_ELEMENT) {
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attrib.offset = 0;
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@ -618,13 +621,12 @@ namespace dxvk {
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const DxvkVertexAttribute& prev = attrList.at(i - j);
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if (prev.binding == attrib.binding) {
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const DxvkFormatInfo* formatInfo = imageFormatInfo(prev.format);
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VkDeviceSize alignment = std::min<VkDeviceSize>(formatInfo->elementSize, 4);
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attrib.offset = align(prev.offset + formatInfo->elementSize, alignment);
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attrib.offset = align(prev.offset + imageFormatInfo(prev.format)->elementSize, alignment);
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break;
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}
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}
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}
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} else if (attrib.offset & (alignment - 1))
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return E_INVALIDARG;
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attrList.at(i) = attrib;
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