1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-11-29 01:24:11 +01:00

[dxvk] Implemented pipeline manager

This commit is contained in:
Philip Rebohle 2017-10-15 02:03:07 +02:00
parent 883ae9f39d
commit bccf3d254c
2 changed files with 97 additions and 3 deletions

View File

@ -2,15 +2,33 @@
namespace dxvk {
DxvkPipelineManager:: DxvkPipelineManager() { }
DxvkPipelineManager::~DxvkPipelineManager() { }
DxvkPipelineManager::DxvkPipelineManager(
const Rc<vk::DeviceFn>& vkd)
: m_vkd(vkd) {
TRACE(this);
}
DxvkPipelineManager::~DxvkPipelineManager() {
TRACE(this);
}
Rc<DxvkComputePipeline> DxvkPipelineManager::getComputePipeline(
const Rc<DxvkShader>& cs) {
DxvkPipelineKey<1> key;
key.setShader(0, cs);
std::lock_guard<std::mutex> lock(m_mutex);
auto pair = m_computePipelines.find(key);
if (pair != m_computePipelines.end())
return pair->second;
Rc<DxvkComputePipeline> pipeline = new DxvkComputePipeline(m_vkd, cs);
m_computePipelines.insert(std::make_pair(key, pipeline));
return pipeline;
}
@ -21,6 +39,22 @@ namespace dxvk {
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs) {
DxvkPipelineKey<5> key;
key.setShader(0, vs);
key.setShader(1, tcs);
key.setShader(2, tes);
key.setShader(3, gs);
key.setShader(4, fs);
std::lock_guard<std::mutex> lock(m_mutex);
auto pair = m_graphicsPipelines.find(key);
if (pair != m_graphicsPipelines.end())
return pair->second;
Rc<DxvkGraphicsPipeline> pipeline = new DxvkGraphicsPipeline(m_vkd, vs, tcs, tes, gs, fs);
m_graphicsPipelines.insert(std::make_pair(key, pipeline));
return pipeline;
}
}

View File

@ -1,10 +1,57 @@
#pragma once
#include <mutex>
#include <unordered_map>
#include "dxvk_compute.h"
#include "dxvk_hash.h"
#include "dxvk_graphics.h"
namespace dxvk {
/**
* \brief Pipeline key
*
* Stores a fixed-size set of shaders in order
* to identify a shader pipeline object.
*/
template<size_t N>
class DxvkPipelineKey {
public:
void setShader(
size_t id,
const Rc<DxvkShader>& shader) {
m_shaders.at(id) = shader;
}
size_t hash() const {
std::hash<DxvkShader*> phash;
DxvkHashState state;
for (size_t i = 0; i < N; i++)
state.add(phash(m_shaders[i].ptr()));
return state;
}
bool operator == (const DxvkPipelineKey& other) const {
bool result = true;
for (size_t i = 0; (i < N) && result; i++)
result &= m_shaders[i] == other.m_shaders[i];
return result;
}
bool operator != (const DxvkPipelineKey& other) const {
return !this->operator == (other);
}
private:
std::array<Rc<DxvkShader>, N> m_shaders;
};
/**
* \brief Pipeline manager
*
@ -15,7 +62,8 @@ namespace dxvk {
public:
DxvkPipelineManager();
DxvkPipelineManager(
const Rc<vk::DeviceFn>& vkd);
~DxvkPipelineManager();
/**
@ -51,8 +99,20 @@ namespace dxvk {
private:
Rc<vk::DeviceFn> m_vkd;
std::mutex m_mutex;
std::unordered_map<
DxvkPipelineKey<1>,
Rc<DxvkComputePipeline>,
DxvkHash> m_computePipelines;
std::unordered_map<
DxvkPipelineKey<5>,
Rc<DxvkGraphicsPipeline>,
DxvkHash> m_graphicsPipelines;
};
}