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[d3d11] Fixed compiler errors

Why the hell did my GCC not complain about this earlier?
This commit is contained in:
Philip Rebohle 2018-04-08 22:25:59 +02:00
parent 687ef77860
commit bd5254f8d3
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2 changed files with 0 additions and 4 deletions

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@ -21,8 +21,6 @@ namespace dxvk {
m_msState.sampleMask = 0; // Set during bind
m_msState.enableAlphaToCoverage = desc.AlphaToCoverageEnable;
m_msState.enableAlphaToOne = VK_FALSE;
m_msState.enableSampleShading = VK_FALSE;
m_msState.minSampleShading = 0.0f;
// Vulkan only supports a global logic op for the blend
// state, which might be problematic in some cases.

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@ -72,8 +72,6 @@ namespace dxvk {
msState.sampleMask = 0xffffffff;
msState.enableAlphaToCoverage = VK_FALSE;
msState.enableAlphaToOne = VK_FALSE;
msState.enableSampleShading = VK_FALSE;
msState.minSampleShading = 0.0f;
m_context->setMultisampleState(msState);
VkStencilOpState stencilOp;