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[d3d11] Fixed compiler errors
Why the hell did my GCC not complain about this earlier?
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@ -21,8 +21,6 @@ namespace dxvk {
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m_msState.sampleMask = 0; // Set during bind
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m_msState.sampleMask = 0; // Set during bind
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m_msState.enableAlphaToCoverage = desc.AlphaToCoverageEnable;
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m_msState.enableAlphaToCoverage = desc.AlphaToCoverageEnable;
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m_msState.enableAlphaToOne = VK_FALSE;
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m_msState.enableAlphaToOne = VK_FALSE;
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m_msState.enableSampleShading = VK_FALSE;
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m_msState.minSampleShading = 0.0f;
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// Vulkan only supports a global logic op for the blend
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// Vulkan only supports a global logic op for the blend
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// state, which might be problematic in some cases.
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// state, which might be problematic in some cases.
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@ -72,8 +72,6 @@ namespace dxvk {
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msState.sampleMask = 0xffffffff;
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msState.sampleMask = 0xffffffff;
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msState.enableAlphaToCoverage = VK_FALSE;
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msState.enableAlphaToCoverage = VK_FALSE;
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msState.enableAlphaToOne = VK_FALSE;
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msState.enableAlphaToOne = VK_FALSE;
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msState.enableSampleShading = VK_FALSE;
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msState.minSampleShading = 0.0f;
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m_context->setMultisampleState(msState);
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m_context->setMultisampleState(msState);
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VkStencilOpState stencilOp;
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VkStencilOpState stencilOp;
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