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[d3d9] Use xor to swap bit in depth mask.
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@ -3783,9 +3783,7 @@ namespace dxvk {
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const bool newDepth = newTexture->IsShadow();
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if (oldDepth != newDepth) {
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m_depthTextures &= ~(1u << StateSampler);
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if (newDepth)
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m_depthTextures |= 1u << StateSampler;
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m_depthTextures ^= 1u << StateSampler;
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m_dirtySamplerStates |= 1u << StateSampler;
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}
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