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[dxvk] Make emitRenderTargetReadbackBarrier more generic

And also remove the redundant pipeline barrier.
This commit is contained in:
Philip Rebohle 2022-07-12 16:51:17 +02:00
parent 5ff6f3a2ca
commit bd68f05c9b
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
3 changed files with 13 additions and 17 deletions

View File

@ -6084,7 +6084,7 @@ namespace dxvk {
void D3D9DeviceEx::PrepareDraw(D3DPRIMITIVETYPE PrimitiveType) {
if (unlikely(m_activeHazardsRT != 0)) {
EmitCs([](DxvkContext* ctx) {
ctx->emitRenderTargetReadbackBarrier();
ctx->emitGraphicsBarrier();
});
if (m_d3d9Options.generalHazards)

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@ -1441,18 +1441,6 @@ namespace dxvk {
}
void DxvkContext::emitRenderTargetReadbackBarrier() {
if (m_flags.test(DxvkContextFlag::GpRenderPassBound))
this->spillRenderPass(true);
emitMemoryBarrier(0,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT);
}
void DxvkContext::initBuffer(
const Rc<DxvkBuffer>& buffer) {
auto slice = buffer->getSliceHandle();
@ -1570,6 +1558,12 @@ namespace dxvk {
}
void DxvkContext::emitGraphicsBarrier() {
if (!m_barrierControl.test(DxvkBarrierControl::IgnoreGraphicsBarriers))
this->spillRenderPass(true);
}
void DxvkContext::generateMipmaps(
const Rc<DxvkImageView>& imageView,
VkFilter filter) {

View File

@ -707,12 +707,14 @@ namespace dxvk {
uint32_t counterBias);
/**
* \brief Emits barrier for render target readback
* \brief Emits graphics barrier
*
* Use between draw calls if the fragment shader
* reads one of the currently bound render targets.
* Needs to be used when the fragment shader reads a bound
* render target, or when subsequent draw calls access any
* given resource for writing. It is assumed that no hazards
* can happen between storage descriptors and other resources.
*/
void emitRenderTargetReadbackBarrier();
void emitGraphicsBarrier();
/**
* \brief Generates mip maps