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[dxvk] Make suspend parameter of spillRenderPass not optional

This commit is contained in:
Philip Rebohle 2021-02-10 17:22:27 +01:00
parent aa0296b7ca
commit bd87c12138
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GPG Key ID: C8CC613427A31C99
2 changed files with 11 additions and 11 deletions

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@ -65,7 +65,7 @@ namespace dxvk {
Rc<DxvkCommandList> DxvkContext::endRecording() { Rc<DxvkCommandList> DxvkContext::endRecording() {
this->spillRenderPass(); this->spillRenderPass(false);
m_sdmaBarriers.recordCommands(m_cmd); m_sdmaBarriers.recordCommands(m_cmd);
m_initBarriers.recordCommands(m_cmd); m_initBarriers.recordCommands(m_cmd);
@ -433,7 +433,7 @@ namespace dxvk {
const Rc<DxvkImage>& image, const Rc<DxvkImage>& image,
const VkClearColorValue& value, const VkClearColorValue& value,
const VkImageSubresourceRange& subresources) { const VkImageSubresourceRange& subresources) {
this->spillRenderPass(); this->spillRenderPass(false);
VkImageLayout imageLayoutClear = image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageLayout imageLayoutClear = image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
@ -463,7 +463,7 @@ namespace dxvk {
const Rc<DxvkImage>& image, const Rc<DxvkImage>& image,
const VkClearDepthStencilValue& value, const VkClearDepthStencilValue& value,
const VkImageSubresourceRange& subresources) { const VkImageSubresourceRange& subresources) {
this->spillRenderPass(); this->spillRenderPass(false);
m_execBarriers.recordCommands(m_cmd); m_execBarriers.recordCommands(m_cmd);
@ -495,7 +495,7 @@ namespace dxvk {
void DxvkContext::clearCompressedColorImage( void DxvkContext::clearCompressedColorImage(
const Rc<DxvkImage>& image, const Rc<DxvkImage>& image,
const VkImageSubresourceRange& subresources) { const VkImageSubresourceRange& subresources) {
this->spillRenderPass(); this->spillRenderPass(false);
// Allocate enough staging buffer memory to fit one // Allocate enough staging buffer memory to fit one
// single subresource, then dispatch multiple copies // single subresource, then dispatch multiple copies
@ -1222,7 +1222,7 @@ namespace dxvk {
void DxvkContext::discardImage( void DxvkContext::discardImage(
const Rc<DxvkImage>& image, const Rc<DxvkImage>& image,
VkImageSubresourceRange subresources) { VkImageSubresourceRange subresources) {
this->spillRenderPass(); this->spillRenderPass(false);
if (m_execBarriers.isImageDirty(image, subresources, DxvkAccess::Write)) if (m_execBarriers.isImageDirty(image, subresources, DxvkAccess::Write))
m_execBarriers.recordCommands(m_cmd); m_execBarriers.recordCommands(m_cmd);
@ -1455,7 +1455,7 @@ namespace dxvk {
if (imageView->info().numLevels <= 1) if (imageView->info().numLevels <= 1)
return; return;
this->spillRenderPass(); this->spillRenderPass(false);
m_execBarriers.recordCommands(m_cmd); m_execBarriers.recordCommands(m_cmd);
@ -1701,7 +1701,7 @@ namespace dxvk {
const VkImageSubresourceRange& dstSubresources, const VkImageSubresourceRange& dstSubresources,
VkImageLayout srcLayout, VkImageLayout srcLayout,
VkImageLayout dstLayout) { VkImageLayout dstLayout) {
this->spillRenderPass(); this->spillRenderPass(false);
if (srcLayout != dstLayout) { if (srcLayout != dstLayout) {
m_execBarriers.recordCommands(m_cmd); m_execBarriers.recordCommands(m_cmd);
@ -2660,7 +2660,7 @@ namespace dxvk {
attachmentIndex = m_state.om.framebuffer->findAttachment(imageView); attachmentIndex = m_state.om.framebuffer->findAttachment(imageView);
if (attachmentIndex < 0) { if (attachmentIndex < 0) {
this->spillRenderPass(); this->spillRenderPass(false);
if (m_execBarriers.isImageDirty( if (m_execBarriers.isImageDirty(
imageView->image(), imageView->image(),
@ -2747,7 +2747,7 @@ namespace dxvk {
VkOffset3D offset, VkOffset3D offset,
VkExtent3D extent, VkExtent3D extent,
VkClearValue value) { VkClearValue value) {
this->spillRenderPass(); this->spillRenderPass(false);
this->unbindComputePipeline(); this->unbindComputePipeline();
if (m_execBarriers.isImageDirty( if (m_execBarriers.isImageDirty(
@ -4378,7 +4378,7 @@ namespace dxvk {
bool DxvkContext::commitComputeState() { bool DxvkContext::commitComputeState() {
this->spillRenderPass(); this->spillRenderPass(false);
if (m_flags.test(DxvkContextFlag::CpDirtyPipeline)) { if (m_flags.test(DxvkContextFlag::CpDirtyPipeline)) {
if (unlikely(!this->updateComputePipeline())) if (unlikely(!this->updateComputePipeline()))

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@ -1102,7 +1102,7 @@ namespace dxvk {
bool useRenderPass); bool useRenderPass);
void startRenderPass(); void startRenderPass();
void spillRenderPass(bool suspend = false); void spillRenderPass(bool suspend);
void renderPassBindFramebuffer( void renderPassBindFramebuffer(
const Rc<DxvkFramebuffer>& framebuffer, const Rc<DxvkFramebuffer>& framebuffer,