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[d3d9] Only bind depth buffer if the depth or stencil test is enabled
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@ -1922,17 +1922,17 @@ namespace dxvk {
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m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);
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m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);
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break;
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break;
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case D3DRS_STENCILENABLE:
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case D3DRS_ZWRITEENABLE:
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case D3DRS_ZWRITEENABLE:
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if (m_activeHazardsDS != 0)
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case D3DRS_ZENABLE:
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if (likely(m_state.depthStencil != nullptr))
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m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
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m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
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m_flags.set(D3D9DeviceFlag::DirtyDepthStencilState);
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m_flags.set(D3D9DeviceFlag::DirtyDepthStencilState);
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break;
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break;
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case D3DRS_ZENABLE:
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case D3DRS_ZFUNC:
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case D3DRS_ZFUNC:
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case D3DRS_TWOSIDEDSTENCILMODE:
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case D3DRS_TWOSIDEDSTENCILMODE:
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case D3DRS_STENCILENABLE:
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case D3DRS_STENCILFAIL:
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case D3DRS_STENCILFAIL:
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case D3DRS_STENCILZFAIL:
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case D3DRS_STENCILZFAIL:
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case D3DRS_STENCILPASS:
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case D3DRS_STENCILPASS:
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@ -5560,7 +5560,10 @@ namespace dxvk {
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m_state.renderTargets[i]->GetRenderTargetLayout() };
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m_state.renderTargets[i]->GetRenderTargetLayout() };
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}
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}
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if (m_state.depthStencil != nullptr) {
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if (m_state.depthStencil != nullptr &&
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(m_state.renderStates[D3DRS_ZENABLE]
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|| m_state.renderStates[D3DRS_ZWRITEENABLE]
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|| m_state.renderStates[D3DRS_STENCILENABLE])) {
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const DxvkImageCreateInfo& dsImageInfo = m_state.depthStencil->GetCommonTexture()->GetImage()->info();
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const DxvkImageCreateInfo& dsImageInfo = m_state.depthStencil->GetCommonTexture()->GetImage()->info();
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const bool depthWrite = m_state.renderStates[D3DRS_ZWRITEENABLE];
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const bool depthWrite = m_state.renderStates[D3DRS_ZWRITEENABLE];
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