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[d3d11] Create shader constant buffer if necessary
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@ -85,6 +85,28 @@ namespace dxvk {
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if (readStream)
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if (readStream)
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m_shader->read(readStream);
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m_shader->read(readStream);
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}
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}
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// Create shader constant buffer if necessary
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if (m_shader->shaderConstants().data() != nullptr) {
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DxvkBufferCreateInfo info;
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info.size = m_shader->shaderConstants().sizeInBytes();
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info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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info.stages = util::pipelineStages(m_shader->stage())
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| VK_PIPELINE_STAGE_HOST_BIT;
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info.access = VK_ACCESS_UNIFORM_READ_BIT
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| VK_ACCESS_HOST_WRITE_BIT;
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VkMemoryPropertyFlags memFlags
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= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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| VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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m_buffer = pDevice->GetDXVKDevice()->createBuffer(info, memFlags);
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std::memcpy(m_buffer->mapPtr(0),
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m_shader->shaderConstants().data(),
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m_shader->shaderConstants().sizeInBytes());
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}
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}
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}
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