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[d3d11] Rename dcMapSpeedHack to dcSingleUseMode

This commit is contained in:
Philip Rebohle 2018-11-20 10:51:09 +01:00
parent ad5688764c
commit bfb7e54218
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
5 changed files with 9 additions and 9 deletions

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@ -66,10 +66,10 @@ namespace dxvk {
void D3D11CommandList::MarkSubmitted() {
if (m_submitted.exchange(true) && !m_warned.exchange(true)
&& m_device->GetOptions()->dcMapSpeedHack) {
&& m_device->GetOptions()->dcSingleUseMode) {
Logger::warn(
"D3D11: Command list submitted multiple times,\n"
" but d3d11.dcMapSpeedHack is enabled");
" but d3d11.dcSingleUseMode is enabled");
}
}

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@ -170,7 +170,7 @@ namespace dxvk {
pMapEntry->RowPitch = pBuffer->Desc()->ByteWidth;
pMapEntry->DepthPitch = pBuffer->Desc()->ByteWidth;
if (pBuffer->Desc()->Usage == D3D11_USAGE_DYNAMIC && m_parent->GetOptions()->dcMapSpeedHack) {
if (pBuffer->Desc()->Usage == D3D11_USAGE_DYNAMIC && m_csFlags.test(DxvkCsChunkFlag::SingleUse)) {
// For resources that cannot be written by the GPU,
// we may write to the buffer resource directly and
// just swap in the physical buffer slice as needed.
@ -237,7 +237,7 @@ namespace dxvk {
const D3D11DeferredContextMapEntry* pMapEntry) {
D3D11Buffer* pBuffer = static_cast<D3D11Buffer*>(pResource);
if (pBuffer->Desc()->Usage == D3D11_USAGE_DYNAMIC && m_parent->GetOptions()->dcMapSpeedHack) {
if (pBuffer->Desc()->Usage == D3D11_USAGE_DYNAMIC && m_csFlags.test(DxvkCsChunkFlag::SingleUse)) {
EmitCs([
cDstBuffer = pBuffer->GetBuffer(),
cPhysSlice = pMapEntry->BufferSlice
@ -301,7 +301,7 @@ namespace dxvk {
DxvkCsChunkFlags D3D11DeferredContext::GetCsChunkFlags(
D3D11Device* pDevice) {
return pDevice->GetOptions()->dcMapSpeedHack
return pDevice->GetOptions()->dcSingleUseMode
? DxvkCsChunkFlags(DxvkCsChunkFlag::SingleUse)
: DxvkCsChunkFlags();
}

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@ -6,7 +6,7 @@ namespace dxvk {
D3D11Options::D3D11Options(const Config& config) {
this->allowMapFlagNoWait = config.getOption<bool>("d3d11.allowMapFlagNoWait", false);
this->dcMapSpeedHack = config.getOption<bool>("d3d11.dcMapSpeedHack", true);
this->dcSingleUseMode = config.getOption<bool>("d3d11.dcSingleUseMode", true);
this->fakeStreamOutSupport = config.getOption<bool>("d3d11.fakeStreamOutSupport", false);
this->maxTessFactor = config.getOption<int32_t>("d3d11.maxTessFactor", 0);
this->samplerAnisotropy = config.getOption<int32_t>("d3d11.samplerAnisotropy", -1);

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@ -31,7 +31,7 @@ namespace dxvk {
/// This can substantially speed up some games, but may
/// cause issues if the game submits command lists more
/// than once.
bool dcMapSpeedHack;
bool dcSingleUseMode;
/// Fakes stream output support.
///

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@ -34,11 +34,11 @@ namespace dxvk {
}} },
/* The Evil Within */
{ "EvilWithin.exe", {{
{ "d3d11.dcMapSpeedHack", "False" },
{ "d3d11.dcSingleUseMode", "False" },
}} },
/* The Evil Within Demo */
{ "EvilWithinDemo.exe", {{
{ "d3d11.dcMapSpeedHack", "False" },
{ "d3d11.dcSingleUseMode", "False" },
}} },
/* F1 2015 */
{ "F1_2015.exe", {{