mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-11-29 01:24:11 +01:00
[wsi] Add GLFW backend
This commit is contained in:
parent
3491895960
commit
c11a63f5e5
25
include/native/wsi/native_glfw.h
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25
include/native/wsi/native_glfw.h
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@ -0,0 +1,25 @@
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#include <windows.h>
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#include <GLFW/glfw3.h>
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namespace dxvk::wsi {
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inline GLFWwindow* fromHwnd(HWND hWindow) {
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return reinterpret_cast<GLFWwindow*>(hWindow);
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}
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inline HWND toHwnd(GLFWwindow* pWindow) {
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return reinterpret_cast<HWND>(pWindow);
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}
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// Offset so null HMONITORs go to -1
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inline int32_t fromHmonitor(HMONITOR hMonitor) {
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return static_cast<int32_t>(reinterpret_cast<intptr_t>(hMonitor)) - 1;
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}
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// Offset so -1 display id goes to 0 == NULL
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inline HMONITOR toHmonitor(int32_t displayId) {
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return reinterpret_cast<HMONITOR>(static_cast<intptr_t>(displayId + 1));
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}
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}
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@ -4,6 +4,8 @@
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#error You shouldnt be using this code path.
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#elif DXVK_WSI_SDL2
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#include "wsi/native_sdl2.h"
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#elif DXVK_WSI_GLFW
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#include "wsi/native_glfw.h"
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#else
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#error Unknown wsi!
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#endif
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14
meson.build
14
meson.build
@ -103,8 +103,6 @@ if platform == 'windows'
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dxvk_name_prefix = ''
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compiler_args += ['-DDXVK_WSI_WIN32']
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else
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lib_sdl2 = cpp.find_library('SDL2')
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wrc = find_program('touch')
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wrc_generator = generator(wrc, output : [ '@BASENAME@_ignored.h' ], arguments : [ '@OUTPUT@' ] )
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@ -114,9 +112,17 @@ else
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'./include/native/directx'
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]
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dxvk_wsi = 'sdl2'
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dxvk_wsi = get_option('dxvk_native_wsi')
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if dxvk_wsi == 'sdl2'
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lib_sdl2 = cpp.find_library('SDL2')
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compiler_args += ['-DDXVK_WSI_SDL2']
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elif dxvk_wsi == 'glfw'
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lib_glfw = cpp.find_library('glfw')
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compiler_args += ['-DDXVK_WSI_GLFW']
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endif
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dxvk_name_prefix = 'libdxvk_'
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compiler_args += ['-DDXVK_WSI_SDL2']
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link_args += [
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'-static-libgcc',
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@ -3,3 +3,5 @@ option('enable_d3d9', type : 'boolean', value : true, description: 'Build D3D9'
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option('enable_d3d10', type : 'boolean', value : true, description: 'Build D3D10')
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option('enable_d3d11', type : 'boolean', value : true, description: 'Build D3D11')
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option('build_id', type : 'boolean', value : false)
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option('dxvk_native_wsi', type : 'string', value : 'sdl2', description: 'WSI system to use if building natively.')
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@ -127,6 +127,10 @@ elif dxvk_wsi == 'sdl2'
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dxvk_src += [
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'platform/dxvk_sdl2_exts.cpp'
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]
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elif dxvk_wsi == 'glfw'
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dxvk_src += [
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'platform/dxvk_glfw_exts.cpp'
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]
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endif
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dxvk_extra_deps = [ dependency('threads') ]
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49
src/dxvk/platform/dxvk_glfw_exts.cpp
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49
src/dxvk/platform/dxvk_glfw_exts.cpp
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@ -0,0 +1,49 @@
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#include "../dxvk_platform_exts.h"
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#include "../../vulkan/vulkan_loader.h"
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#include <GLFW/glfw3.h>
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namespace dxvk {
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DxvkPlatformExts DxvkPlatformExts::s_instance;
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std::string_view DxvkPlatformExts::getName() {
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return "GLFW WSI";
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}
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DxvkNameSet DxvkPlatformExts::getInstanceExtensions() {
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if (!glfwVulkanSupported())
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throw DxvkError(str::format("GLFW WSI: Vulkan is not supported in any capacity!"));
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uint32_t extensionCount = 0;
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const char** extensionArray = glfwGetRequiredInstanceExtensions(&extensionCount);
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if (extensionCount == 0)
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throw DxvkError(str::format("GLFW WSI: Failed to get required instance extensions"));
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DxvkNameSet names;
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for (uint32_t i = 0; i < extensionCount; ++i) {
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names.add(extensionArray[i]);
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}
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return names;
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}
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DxvkNameSet DxvkPlatformExts::getDeviceExtensions(
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uint32_t adapterId) {
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return DxvkNameSet();
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}
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void DxvkPlatformExts::initInstanceExtensions() {
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//Nothing needs to be done here on GLFW
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}
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void DxvkPlatformExts::initDeviceExtensions(
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const DxvkInstance* instance) {
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//Nothing needs to be done here on GLFW
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}
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}
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163
src/wsi/glfw/wsi_monitor_glfw.cpp
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163
src/wsi/glfw/wsi_monitor_glfw.cpp
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@ -0,0 +1,163 @@
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#include "../wsi_monitor.h"
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#include "wsi/native_wsi.h"
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#include "wsi_platform_glfw.h"
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#include "../../util/util_string.h"
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#include "../../util/log/log.h"
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#include <string>
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#include <sstream>
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namespace dxvk::wsi {
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HMONITOR getDefaultMonitor() {
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return enumMonitors(0);
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}
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HMONITOR enumMonitors(uint32_t index) {
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return isDisplayValid(int32_t(index))
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? toHmonitor(index)
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: nullptr;
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}
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bool getDisplayName(
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HMONITOR hMonitor,
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WCHAR (&Name)[32]) {
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const int32_t displayId = fromHmonitor(hMonitor);
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if (!isDisplayValid(displayId))
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return false;
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std::wstringstream nameStream;
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nameStream << LR"(\\.\DISPLAY)" << (displayId + 1);
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std::wstring name = nameStream.str();
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std::memset(Name, 0, sizeof(Name));
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name.copy(Name, name.length(), 0);
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return true;
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}
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bool getDesktopCoordinates(
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HMONITOR hMonitor,
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RECT* pRect) {
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const int32_t displayId = fromHmonitor(hMonitor);
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if (!isDisplayValid(displayId))
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return false;
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int32_t displayCount = 0;
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GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
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GLFWmonitor* monitor = monitors[displayId];
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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glfwGetMonitorWorkarea(monitor, &x, &y, &w, &h);
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pRect->left = x;
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pRect->top = y;
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pRect->right = x + w;
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pRect->bottom = y + h;
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return true;
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}
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static inline uint32_t roundToNextPow2(uint32_t num) {
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if (num-- == 0)
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return 0;
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num |= num >> 1;
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num |= num >> 2;
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num |= num >> 4;
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num |= num >> 8;
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num |= num >> 16;
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return ++num;
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}
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static inline void convertMode(const GLFWvidmode& mode, WsiMode* pMode) {
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pMode->width = uint32_t(mode.width);
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pMode->height = uint32_t(mode.height);
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pMode->refreshRate = WsiRational{uint32_t(mode.refreshRate) * 1000, 1000};
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// BPP should always be a power of two
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// to match Windows behaviour of including padding.
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pMode->bitsPerPixel = roundToNextPow2(mode.blueBits + mode.redBits + mode.greenBits);
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pMode->interlaced = false;
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}
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bool getDisplayMode(
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HMONITOR hMonitor,
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uint32_t ModeNumber,
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WsiMode* pMode) {
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const int32_t displayId = fromHmonitor(hMonitor);
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int32_t displayCount = 0;
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GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
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GLFWmonitor* monitor = monitors[displayId];
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if (!isDisplayValid(displayId))
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return false;
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int32_t count = 0;
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const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
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if(ModeNumber >= uint32_t(count))
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return false;
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convertMode(modes[ModeNumber], pMode);
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return true;
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}
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bool getCurrentDisplayMode(
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HMONITOR hMonitor,
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WsiMode* pMode) {
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const int32_t displayId = fromHmonitor(hMonitor);
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if (!isDisplayValid(displayId))
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return false;
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int32_t displayCount = 0;
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GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
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GLFWmonitor* monitor = monitors[displayId];
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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convertMode(*mode, pMode);
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return true;
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}
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bool getDesktopDisplayMode(
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HMONITOR hMonitor,
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WsiMode* pMode) {
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const int32_t displayId = fromHmonitor(hMonitor);
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if (!isDisplayValid(displayId))
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return false;
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int32_t displayCount = 0;
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GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
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GLFWmonitor* monitor = monitors[displayId];
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//TODO: actually implement this properly, currently we just grab the current one
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convertMode(*glfwGetVideoMode(monitor), pMode);
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return true;
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}
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std::vector<uint8_t> getMonitorEdid(HMONITOR hMonitor) {
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Logger::err("getMonitorEdid not implemented on this platform.");
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return {};
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}
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}
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23
src/wsi/glfw/wsi_platform_glfw.h
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23
src/wsi/glfw/wsi_platform_glfw.h
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#pragma once
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#include "../../vulkan/vulkan_loader.h"
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#include <GLFW/glfw3.h>
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#include "../wsi_monitor.h"
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namespace dxvk::wsi {
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/**
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* \brief Impl-dependent state
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*/
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struct DxvkWindowState {
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};
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inline bool isDisplayValid(int32_t displayId) {
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int32_t displayCount = 0;
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glfwGetMonitors(&displayCount);
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return displayId < displayCount && displayId >= 0;
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}
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}
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144
src/wsi/glfw/wsi_window_glfw.cpp
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144
src/wsi/glfw/wsi_window_glfw.cpp
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#include "../wsi_window.h"
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#include "native/wsi/native_wsi.h"
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#include "wsi_platform_glfw.h"
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#include "../../util/util_string.h"
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#include "../../util/log/log.h"
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#include <windows.h>
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#include "../../vulkan/vulkan_loader.h"
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#include <GLFW/glfw3.h>
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namespace dxvk::wsi {
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void getWindowSize(
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HWND hWindow,
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uint32_t* pWidth,
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uint32_t* pHeight) {
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GLFWwindow* window = fromHwnd(hWindow);
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int32_t w, h;
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glfwGetWindowSize(window, &w, &h);
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if (pWidth)
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*pWidth = uint32_t(w);
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if (pHeight)
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*pHeight = uint32_t(h);
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}
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void resizeWindow(
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HWND hWindow,
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DxvkWindowState* pState,
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uint32_t Width,
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uint32_t Height) {
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GLFWwindow* window = fromHwnd(hWindow);
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glfwSetWindowSize(window, int32_t(Width), int32_t(Height));
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}
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bool setWindowMode(
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HMONITOR hMonitor,
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HWND hWindow,
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const WsiMode& pMode) {
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const int32_t displayId = fromHmonitor(hMonitor);
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GLFWwindow* window = fromHwnd(hWindow);
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if (!isDisplayValid(displayId))
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return false;
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int32_t displayCount = 0;
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GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
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GLFWmonitor* monitor = monitors[displayId];
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GLFWvidmode wantedMode = {};
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wantedMode.width = pMode.width;
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wantedMode.height = pMode.height;
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wantedMode.refreshRate = pMode.refreshRate.numerator != 0
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? pMode.refreshRate.numerator / pMode.refreshRate.denominator
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: 0;
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// TODO: Implement lookup format for bitsPerPixel here.
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glfwSetWindowMonitor(window, monitor, 0, 0, wantedMode.width, wantedMode.width, wantedMode.refreshRate);
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return true;
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}
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bool enterFullscreenMode(
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HMONITOR hMonitor,
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HWND hWindow,
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DxvkWindowState* pState,
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bool ModeSwitch) {
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const int32_t displayId = fromHmonitor(hMonitor);
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GLFWwindow* window = fromHwnd(hWindow);
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if (!isDisplayValid(displayId))
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return false;
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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auto videoMode = glfwGetVideoMode(monitor);
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// TODO: Set this on the correct monitor.
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// Docs aren't clear on this...
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glfwSetWindowMonitor(window, monitor, 0, 0, videoMode->width, videoMode->height, videoMode->refreshRate);
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return true;
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}
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bool leaveFullscreenMode(
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HWND hWindow,
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DxvkWindowState* pState,
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bool restoreCoordinates) {
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GLFWwindow* window = fromHwnd(hWindow);
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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auto videoMode = glfwGetVideoMode(monitor);
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glfwSetWindowMonitor(window, nullptr, 0, 0, videoMode->width, videoMode->height, videoMode->refreshRate);
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return true;
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}
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bool restoreDisplayMode() {
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// Don't need to do anything with GLFW here.
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return true;
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}
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HMONITOR getWindowMonitor(HWND hWindow) {
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// TODO: implement this with glfwGetWindowMonitor
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// (or maybe not? glfwGetWindowMonitor only seems to reference *fullscreen* windows)
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// GLFWwindow* window = fromHwnd(hWindow);
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const int32_t displayId = 0;
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return toHmonitor(displayId);
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}
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bool isWindow(HWND hWindow) {
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GLFWwindow* window = fromHwnd(hWindow);
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return window != nullptr;
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}
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void updateFullscreenWindow(
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HMONITOR hMonitor,
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HWND hWindow,
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bool forceTopmost) {
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// Don't need to do anything with GLFW here.
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}
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VkResult createSurface(
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HWND hWindow,
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PFN_vkGetInstanceProcAddr pfnVkGetInstanceProcAddr,
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VkInstance instance,
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VkSurfaceKHR* pSurface) {
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GLFWwindow* window = fromHwnd(hWindow);
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return glfwCreateWindowSurface(instance, window, nullptr, pSurface);
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}
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}
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@ -12,12 +12,20 @@ wsi_sdl2_src = [
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'sdl2/wsi_window_sdl2.cpp',
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]
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wsi_glfw_src = [
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'glfw/wsi_monitor_glfw.cpp',
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'glfw/wsi_window_glfw.cpp',
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]
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if dxvk_wsi == 'win32'
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wsi_src = wsi_common_src + wsi_win32_src
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wsi_deps = [ dep_displayinfo ]
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elif dxvk_wsi == 'sdl2'
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wsi_src = wsi_common_src + wsi_sdl2_src
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wsi_deps = [ dep_displayinfo, lib_sdl2 ]
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elif dxvk_wsi == 'glfw'
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wsi_src = wsi_common_src + wsi_glfw_src
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wsi_deps = [ dep_displayinfo, lib_glfw ]
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else
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error('Unknown wsi')
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endif
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@ -4,4 +4,6 @@
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#include "win32/wsi_platform_win32.h"
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#elif defined(DXVK_WSI_SDL2)
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#include "sdl2/wsi_platform_sdl2.h"
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#elif defined(DXVK_WSI_GLFW)
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#include "glfw/wsi_platform_glfw.h"
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#endif
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