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https://github.com/doitsujin/dxvk.git
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[d3d11] Don't get private references for state objects
Otherwise we will end up deleting the objects even though they aren't explicitly heap-allocated. Whoops...
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@ -3213,7 +3213,7 @@ namespace dxvk {
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void D3D11DeviceContext::ApplyBlendState() {
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if (m_state.om.cbState != nullptr) {
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EmitCs([
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cBlendState = m_state.om.cbState.prvRef(),
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cBlendState = m_state.om.cbState.ptr(),
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cSampleMask = m_state.om.sampleMask
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] (DxvkContext* ctx) {
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cBlendState->BindToContext(ctx, cSampleMask);
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@ -3251,7 +3251,7 @@ namespace dxvk {
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void D3D11DeviceContext::ApplyDepthStencilState() {
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if (m_state.om.dsState != nullptr) {
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EmitCs([
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cDepthStencilState = m_state.om.dsState.prvRef()
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cDepthStencilState = m_state.om.dsState.ptr()
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] (DxvkContext* ctx) {
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cDepthStencilState->BindToContext(ctx);
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});
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@ -3278,7 +3278,7 @@ namespace dxvk {
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void D3D11DeviceContext::ApplyRasterizerState() {
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if (m_state.rs.state != nullptr) {
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EmitCs([
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cRasterizerState = m_state.rs.state.prvRef()
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cRasterizerState = m_state.rs.state.ptr()
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] (DxvkContext* ctx) {
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cRasterizerState->BindToContext(ctx);
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});
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