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[dxvk] Use new barrier helpers in resolveImageFb
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@ -4150,9 +4150,8 @@ namespace dxvk {
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return;
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return;
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}
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}
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if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
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flushPendingAccesses(*dstImage, dstSubresourceRange, DxvkAccess::Write);
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|| m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
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flushPendingAccesses(*srcImage, srcSubresourceRange, DxvkAccess::Read);
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m_execBarriers.recordCommands(m_cmd);
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// Discard the destination image if we're fully writing it,
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// Discard the destination image if we're fully writing it,
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// and transition the image layout if necessary
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// and transition the image layout if necessary
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@ -4299,19 +4298,14 @@ namespace dxvk {
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m_cmd->cmdDraw(3, region.dstSubresource.layerCount, 0, 0);
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m_cmd->cmdDraw(3, region.dstSubresource.layerCount, 0, 0);
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m_cmd->cmdEndRendering();
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m_cmd->cmdEndRendering();
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m_execBarriers.accessImage(
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accessImage(DxvkCmdBuffer::ExecBuffer,
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srcImage, srcSubresourceRange, srcLayout,
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*srcImage, srcSubresourceRange, srcLayout,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
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VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
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srcImage->info().layout,
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VK_ACCESS_2_SHADER_READ_BIT);
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srcImage->info().stages,
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srcImage->info().access);
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m_execBarriers.accessImage(
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accessImage(DxvkCmdBuffer::ExecBuffer,
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dstImage, dstSubresourceRange,
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*dstImage, dstSubresourceRange,
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dstLayout, dstStages, dstAccess,
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dstLayout, dstStages, dstAccess);
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dstImage->info().layout,
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dstImage->info().stages,
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dstImage->info().access);
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m_cmd->trackResource<DxvkAccess::Write>(dstImage);
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m_cmd->trackResource<DxvkAccess::Write>(dstImage);
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m_cmd->trackResource<DxvkAccess::Read>(srcImage);
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m_cmd->trackResource<DxvkAccess::Read>(srcImage);
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