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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 07:24:15 +01:00

[d3d9] Don't clamp clears to the size of RT 0

This commit is contained in:
Robin Kertels 2021-09-27 21:39:52 +02:00 committed by Joshie
parent 29ee1a74e6
commit c4449faf5a

View File

@ -1445,12 +1445,25 @@ namespace dxvk {
}
auto ClearImageView = [this](
bool fullClear,
uint32_t alignment,
VkOffset3D offset,
VkExtent3D extent,
const Rc<DxvkImageView>& imageView,
VkImageAspectFlags aspectMask,
VkClearValue clearValue) {
VkExtent3D imageExtent = imageView->mipLevelExtent(0);
extent.width = std::min(imageExtent.width, extent.width);
extent.height = std::min(imageExtent.height, extent.height);
if (unlikely(uint32_t(offset.x) >= imageExtent.width || uint32_t(offset.y) >= imageExtent.height))
return;
const bool fullClear = align(extent.width, alignment) == imageExtent.width
&& align(extent.height, alignment) == imageExtent.height
&& offset.x == 0
&& offset.y == 0;
if (fullClear) {
EmitCs([
cClearValue = clearValue,
@ -1481,12 +1494,12 @@ namespace dxvk {
};
auto ClearViewRect = [&](
bool fullClear,
uint32_t alignment,
VkOffset3D offset,
VkExtent3D extent) {
// Clear depth if we need to.
if (depthAspectMask != 0)
ClearImageView(fullClear, offset, extent, m_state.depthStencil->GetDepthStencilView(), depthAspectMask, clearValueDepth);
ClearImageView(alignment, offset, extent, m_state.depthStencil->GetDepthStencilView(), depthAspectMask, clearValueDepth);
// Clear render targets if we need to.
if (Flags & D3DCLEAR_TARGET) {
@ -1495,7 +1508,7 @@ namespace dxvk {
const auto& rtv = rts->GetRenderTargetView(srgb);
if (likely(rtv != nullptr)) {
ClearImageView(fullClear, offset, extent, rtv, VK_IMAGE_ASPECT_COLOR_BIT, clearValueColor);
ClearImageView(alignment, offset, extent, rtv, VK_IMAGE_ASPECT_COLOR_BIT, clearValueColor);
D3D9CommonTexture* dstTexture = rts->GetCommonTexture();
@ -1511,32 +1524,9 @@ namespace dxvk {
// This works around that.
uint32_t alignment = m_d3d9Options.lenientClear ? 8 : 1;
auto rtSize = m_state.renderTargets[0]->GetSurfaceExtent();
extent.width = std::min(rtSize.width - offset.x, extent.width);
extent.height = std::min(rtSize.height - offset.y, extent.height);
bool extentMatches = align(extent.width, alignment) == align(rtSize.width, alignment)
&& align(extent.height, alignment) == align(rtSize.height, alignment);
bool dsMatches = true;
if (depthAspectMask) {
auto dsSize = m_state.depthStencil->GetSurfaceExtent();
dsMatches = align(extent.width, alignment) == align(dsSize.width, alignment)
&& align(extent.height, alignment) == align(dsSize.height, alignment);
}
bool rtSizeMatchesClearSize = offset.x == 0 && offset.y == 0 && extentMatches && dsMatches;
if (likely(!Count && rtSizeMatchesClearSize)) {
// Fast path w/ ClearRenderTarget for when
// our viewport and stencils match the RT size
ClearViewRect(true, offset, extent);
}
else if (!Count) {
if (!Count) {
// Clear our viewport & scissor minified region in this rendertarget.
ClearViewRect(false, offset, extent);
ClearViewRect(alignment, offset, extent);
}
else {
// Clear the application provided rects.
@ -1553,7 +1543,7 @@ namespace dxvk {
1u
};
ClearViewRect(false, rectOffset, rectExtent);
ClearViewRect(alignment, rectOffset, rectExtent);
}
}