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[d3d11] RestoreState: Restore viewport state
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@ -2383,6 +2383,8 @@ namespace dxvk {
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RestoreUnorderedAccessViews(DxbcProgramType::PixelShader, m_state.ps.unorderedAccessViews);
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RestoreUnorderedAccessViews(DxbcProgramType::ComputeShader, m_state.cs.unorderedAccessViews);
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ApplyViewportState();
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}
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