From c49b1ee3909fd48bde7598de9c60c3b53916d9dd Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Mon, 29 Aug 2022 10:16:21 +0000 Subject: [PATCH] [d3d9] Use SetStateTexture in Reset Fixes m_activeTextures not getting updated --- src/d3d9/d3d9_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index 88e5327fc..a661cc005 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -7180,7 +7180,7 @@ namespace dxvk { m_state.streamFreq[i] = 1; for (uint32_t i = 0; i < m_state.textures.size(); i++) - TextureChangePrivate(m_state.textures[i], nullptr); + SetStateTexture(i, nullptr); EmitCs([ cSize = m_state.textures.size()