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[d3d11] Use private temporary references for queries
Like the previous commit, just with queries.
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@ -250,10 +250,11 @@ namespace dxvk {
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if (!pAsync)
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return;
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Com<D3D11Query> queryPtr = static_cast<D3D11Query*>(pAsync);
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Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
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EmitCs([queryPtr] (DxvkContext* ctx) {
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queryPtr->Begin(ctx);
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EmitCs([cQuery = std::move(query)]
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(DxvkContext* ctx) {
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cQuery->Begin(ctx);
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});
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}
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@ -264,10 +265,11 @@ namespace dxvk {
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if (!pAsync)
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return;
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Com<D3D11Query> queryPtr = static_cast<D3D11Query*>(pAsync);
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Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
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EmitCs([queryPtr] (DxvkContext* ctx) {
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queryPtr->End(ctx);
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EmitCs([cQuery = std::move(query)]
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(DxvkContext* ctx) {
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cQuery->End(ctx);
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});
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}
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@ -291,7 +293,7 @@ namespace dxvk {
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// return;
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// EmitCs([
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// cPredicate = Com<D3D11Query>(predicate),
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// cPredicate = Com<D3D11Query, false>(predicate),
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// cValue = PredicateValue
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// ] (DxvkContext* ctx) {
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// DxvkBufferSlice predSlice;
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