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[dxbc] Remove old constant buffer range check
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@ -5570,32 +5570,6 @@ namespace dxvk {
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scount, scomps.data());
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}
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// HACK: If requested, use the constant buffer size to perform a range
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// check. This does NOT match the API behaviour, but is needed for some
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// games since out-of-bounds access is undefined behaviour.
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if (m_moduleInfo.options.constantBufferRangeCheck && reg.idx[1].relReg) {
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uint32_t zero = m_module.constf32(0.0f);
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uint32_t cond = m_module.opULessThan(
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m_module.defBoolType(), constId.id,
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m_module.consti32(m_constantBuffers[regId].size));
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if (scount > 1) {
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std::array<uint32_t, 4> zeroes = {{ zero, zero, zero, zero }};
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std::array<uint32_t, 4> conds = {{ cond, cond, cond, cond }};
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zero = m_module.opCompositeConstruct(
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getVectorTypeId(result.type),
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scount, zeroes.data());
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cond = m_module.opCompositeConstruct(
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m_module.defVectorType(m_module.defBoolType(), scount),
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scount, conds.data());
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}
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result.id = m_module.opSelect(
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getVectorTypeId(result.type), cond,
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result.id, zero);
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}
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// Apply any post-processing that might be necessary
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result = emitRegisterBitcast(result, reg.dataType);
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result = emitSrcOperandModifiers(result, reg.modifiers);
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@ -35,10 +35,6 @@ namespace dxvk {
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/// Enables sm4-compliant division-by-zero behaviour
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bool strictDivision = false;
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// Enables range checking for constant buffers.
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// Fixes issues in some games, breaks others.
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bool constantBufferRangeCheck = false;
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/// Implement dynamically indexed uniform buffers
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/// with storage buffers for tight bounds checking
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bool dynamicIndexedConstantBufferAsSsbo = false;
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