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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-20 19:54:19 +01:00

[d3d11] Remove additional swap chain context

Do everything on the main context instead. Also only
present once regardless of sync interval.
This commit is contained in:
Philip Rebohle 2024-10-02 00:14:34 +02:00 committed by Philip Rebohle
parent 129efdaba6
commit c678e8c803
2 changed files with 58 additions and 78 deletions

View File

@ -63,7 +63,6 @@ namespace dxvk {
m_surfaceFactory(pSurfaceFactory),
m_desc(*pDesc),
m_device(pDevice->GetDXVKDevice()),
m_context(m_device->createContext(DxvkContextType::Supplementary)),
m_frameLatencyCap(pDevice->GetOptions()->maxFrameLatency) {
CreateFrameLatencyEvent();
CreatePresenter();
@ -360,98 +359,86 @@ namespace dxvk {
HRESULT D3D11SwapChain::PresentImage(UINT SyncInterval) {
// Flush pending rendering commands before
auto immediateContext = m_parent->GetContext();
auto immediateContextLock = immediateContext->LockContext();
immediateContext->EndFrame();
immediateContext->Flush();
for (uint32_t i = 0; i < SyncInterval || i < 1; i++) {
SynchronizePresent();
SynchronizePresent();
if (!m_presenter->hasSwapChain())
return DXGI_STATUS_OCCLUDED;
// Presentation semaphores and WSI swap chain image
PresenterInfo info = m_presenter->info();
PresenterSync sync;
uint32_t imageIndex = 0;
VkResult status = m_presenter->acquireNextImage(sync, imageIndex);
while (status != VK_SUCCESS) {
RecreateSwapChain();
if (!m_presenter->hasSwapChain())
return i ? S_OK : DXGI_STATUS_OCCLUDED;
// Presentation semaphores and WSI swap chain image
PresenterInfo info = m_presenter->info();
PresenterSync sync;
uint32_t imageIndex = 0;
VkResult status = m_presenter->acquireNextImage(sync, imageIndex);
while (status != VK_SUCCESS) {
RecreateSwapChain();
if (!m_presenter->hasSwapChain())
return i ? S_OK : DXGI_STATUS_OCCLUDED;
info = m_presenter->info();
status = m_presenter->acquireNextImage(sync, imageIndex);
if (status == VK_SUBOPTIMAL_KHR)
break;
}
if (m_hdrMetadata && m_dirtyHdrMetadata) {
m_presenter->setHdrMetadata(*m_hdrMetadata);
m_dirtyHdrMetadata = false;
}
m_context->beginRecording(
m_device->createCommandList());
return DXGI_STATUS_OCCLUDED;
m_blitter->beginPresent(m_context->beginExternalRendering(),
m_imageViews.at(imageIndex), m_colorspace, VkRect2D(),
m_swapImageView, m_colorspace, VkRect2D());
info = m_presenter->info();
status = m_presenter->acquireNextImage(sync, imageIndex);
if (m_hud) {
m_hud->render(m_context->beginExternalRendering(),
m_imageViews.at(imageIndex), m_colorspace);
}
m_blitter->endPresent(m_context->beginExternalRendering(),
m_imageViews.at(imageIndex));
SubmitPresent(immediateContext, sync, i);
if (status == VK_SUBOPTIMAL_KHR)
break;
}
return S_OK;
}
if (m_hdrMetadata && m_dirtyHdrMetadata) {
m_presenter->setHdrMetadata(*m_hdrMetadata);
m_dirtyHdrMetadata = false;
}
void D3D11SwapChain::SubmitPresent(
D3D11ImmediateContext* pContext,
const PresenterSync& Sync,
uint32_t Repeat) {
auto lock = pContext->LockContext();
// Bump frame ID as necessary
if (!Repeat)
m_frameId += 1;
m_frameId += 1;
// Present from CS thread so that we don't
// have to synchronize with it first.
m_presentStatus.result = VK_NOT_READY;
pContext->EmitCs([this,
cRepeat = Repeat,
cSync = Sync,
cHud = m_hud,
cPresentMode = m_presenter->info().presentMode,
cFrameId = m_frameId,
cCommandList = m_context->endRecording()
immediateContext->EmitCs([
cPresentStatus = &m_presentStatus,
cDevice = m_device,
cBlitter = m_blitter,
cBackBuffer = m_imageViews.at(imageIndex),
cSwapImage = m_swapImageView,
cSync = sync,
cHud = m_hud,
cPresenter = m_presenter,
cColorSpace = m_colorspace,
cFrameId = m_frameId
] (DxvkContext* ctx) {
cCommandList->setWsiSemaphores(cSync);
m_device->submitCommandList(cCommandList, nullptr);
// Blit the D3D back buffer onto the actual Vulkan
// swap chain and render the HUD if we have one.
auto contextObjects = ctx->beginExternalRendering();
if (cHud != nullptr && !cRepeat)
cBlitter->beginPresent(contextObjects,
cBackBuffer, cColorSpace, VkRect2D(),
cSwapImage, cColorSpace, VkRect2D());
if (cHud != nullptr) {
cHud->update();
cHud->render(contextObjects, cBackBuffer, cColorSpace);
}
uint64_t frameId = cRepeat ? 0 : cFrameId;
cBlitter->endPresent(contextObjects, cBackBuffer);
m_device->presentImage(m_presenter,
cPresentMode, frameId, &m_presentStatus);
// Submit current command list and present
ctx->synchronizeWsi(cSync);
ctx->flushCommandList(nullptr);
cDevice->presentImage(cPresenter,
cPresenter->info().presentMode,
cFrameId, cPresentStatus);
});
pContext->FlushCsChunk();
immediateContext->FlushCsChunk();
return S_OK;
}

View File

@ -104,8 +104,6 @@ namespace dxvk {
DXGI_SWAP_CHAIN_DESC1 m_desc;
Rc<DxvkDevice> m_device;
Rc<DxvkContext> m_context;
Rc<Presenter> m_presenter;
Rc<DxvkImage> m_swapImage;
@ -139,11 +137,6 @@ namespace dxvk {
HRESULT PresentImage(UINT SyncInterval);
void SubmitPresent(
D3D11ImmediateContext* pContext,
const PresenterSync& Sync,
uint32_t Repeat);
void SynchronizePresent();
void RecreateSwapChain();