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[d3d11] Fix log spam in SetEvictionPriority stubs
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@ -142,12 +142,14 @@ namespace dxvk {
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UINT STDMETHODCALLTYPE D3D11Buffer::GetEvictionPriority() {
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Logger::warn("D3D11Buffer::GetEvictionPriority: Stub");
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return DXGI_RESOURCE_PRIORITY_NORMAL;
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}
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void STDMETHODCALLTYPE D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
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static bool s_errorShown = false;
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if (!std::exchange(s_errorShown, true))
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Logger::warn("D3D11Buffer::SetEvictionPriority: Stub");
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}
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@ -598,12 +598,14 @@ namespace dxvk {
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UINT STDMETHODCALLTYPE D3D11Texture1D::GetEvictionPriority() {
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Logger::warn("D3D11Texture1D::GetEvictionPriority: Stub");
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return DXGI_RESOURCE_PRIORITY_NORMAL;
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}
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void STDMETHODCALLTYPE D3D11Texture1D::SetEvictionPriority(UINT EvictionPriority) {
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static bool s_errorShown = false;
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if (!std::exchange(s_errorShown, true))
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Logger::warn("D3D11Texture1D::SetEvictionPriority: Stub");
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}
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@ -677,12 +679,14 @@ namespace dxvk {
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UINT STDMETHODCALLTYPE D3D11Texture2D::GetEvictionPriority() {
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Logger::warn("D3D11Texture2D::GetEvictionPriority: Stub");
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return DXGI_RESOURCE_PRIORITY_NORMAL;
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}
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void STDMETHODCALLTYPE D3D11Texture2D::SetEvictionPriority(UINT EvictionPriority) {
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static bool s_errorShown = false;
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if (!std::exchange(s_errorShown, true))
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Logger::warn("D3D11Texture2D::SetEvictionPriority: Stub");
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}
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@ -758,12 +762,14 @@ namespace dxvk {
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UINT STDMETHODCALLTYPE D3D11Texture3D::GetEvictionPriority() {
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Logger::warn("D3D11Texture3D::GetEvictionPriority: Stub");
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return DXGI_RESOURCE_PRIORITY_NORMAL;
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}
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void STDMETHODCALLTYPE D3D11Texture3D::SetEvictionPriority(UINT EvictionPriority) {
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static bool s_errorShown = false;
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if (!std::exchange(s_errorShown, true))
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Logger::warn("D3D11Texture3D::SetEvictionPriority: Stub");
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}
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