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[d3d11] Move D3D11ImmediateContext constexpr values to .cpp file
In my winelib builds, I get unresolved dxvk::D3D11ImmediateContext::MinFlushIntervalUs symbol. I'm not sure why it doesn't inline this constexpr, but it doesn't seem useful to expose that in header anyway.
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@ -3,6 +3,9 @@
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#include "d3d11_device.h"
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#include "d3d11_texture.h"
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constexpr static uint32_t MinFlushIntervalUs = 1250;
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constexpr static uint32_t MaxPendingSubmits = 3;
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namespace dxvk {
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D3D11ImmediateContext::D3D11ImmediateContext(
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@ -552,4 +555,4 @@ namespace dxvk {
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}
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}
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}
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}
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@ -10,8 +10,6 @@ namespace dxvk {
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class D3D11CommonTexture;
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class D3D11ImmediateContext : public D3D11DeviceContext {
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constexpr static uint32_t MinFlushIntervalUs = 1250;
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constexpr static uint32_t MaxPendingSubmits = 3;
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public:
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D3D11ImmediateContext(
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@ -159,4 +157,4 @@ namespace dxvk {
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};
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}
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}
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