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[d3d11] Skip ResolveSubresource when dst and src resource are the same
Fixes black screen issue in Mortal Kombat X (#670).
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@ -1146,7 +1146,10 @@ namespace dxvk {
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ID3D11Resource* pSrcResource,
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UINT SrcSubresource,
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DXGI_FORMAT Format) {
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if (!pDstResource || !pSrcResource)
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bool isSameSubresource = pDstResource == pSrcResource
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&& DstSubresource == SrcSubresource;
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if (!pDstResource || !pSrcResource || isSameSubresource)
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return;
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D3D11_RESOURCE_DIMENSION dstResourceType;
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