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https://github.com/doitsujin/dxvk.git
synced 2025-03-28 02:19:26 +01:00
[dxvk] Don't create shader modules for internal blit pipelines
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662df399b2
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ca2160c17e
@ -1,5 +1,6 @@
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#include "dxvk_device.h"
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#include "dxvk_meta_blit.h"
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#include "dxvk_util.h"
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#include <dxvk_fullscreen_geom.h>
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#include <dxvk_fullscreen_vert.h>
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@ -11,32 +12,20 @@
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namespace dxvk {
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DxvkMetaBlitObjects::DxvkMetaBlitObjects(const DxvkDevice* device)
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: m_vkd (device->vkd()),
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m_shaderFrag1D(createShaderModule(dxvk_blit_frag_1d)),
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m_shaderFrag2D(createShaderModule(dxvk_blit_frag_2d)),
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m_shaderFrag3D(createShaderModule(dxvk_blit_frag_3d)) {
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if (device->features().vk12.shaderOutputLayer) {
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m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
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} else {
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m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
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m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
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}
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DxvkMetaBlitObjects::DxvkMetaBlitObjects(DxvkDevice* device)
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: m_device(device) {
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}
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DxvkMetaBlitObjects::~DxvkMetaBlitObjects() {
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auto vk = m_device->vkd();
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for (const auto& pair : m_pipelines) {
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m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
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m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
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vk->vkDestroyPipeline(vk->device(), pair.second.pipeHandle, nullptr);
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vk->vkDestroyPipelineLayout(vk->device(), pair.second.pipeLayout, nullptr);
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vk->vkDestroyDescriptorSetLayout(vk->device(), pair.second.dsetLayout, nullptr);
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}
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag3D, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag2D, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag1D, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
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}
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@ -45,37 +34,25 @@ namespace dxvk {
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VkFormat viewFormat,
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VkSampleCountFlagBits samples) {
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std::lock_guard<dxvk::mutex> lock(m_mutex);
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DxvkMetaBlitPipelineKey key;
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key.viewType = viewType;
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key.viewFormat = viewFormat;
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key.samples = samples;
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auto entry = m_pipelines.find(key);
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if (entry != m_pipelines.end())
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return entry->second;
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DxvkMetaBlitPipeline pipeline = this->createPipeline(key);
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m_pipelines.insert({ key, pipeline });
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return pipeline;
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}
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VkShaderModule DxvkMetaBlitObjects::createShaderModule(const SpirvCodeBuffer& code) const {
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VkShaderModuleCreateInfo info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
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info.codeSize = code.size();
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info.pCode = code.data();
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VkShaderModule result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaBlitObjects: Failed to create shader module");
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return result;
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}
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DxvkMetaBlitPipeline DxvkMetaBlitObjects::createPipeline(
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const DxvkMetaBlitPipelineKey& key) {
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DxvkMetaBlitPipeline pipe;
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DxvkMetaBlitPipeline pipe = { };
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pipe.dsetLayout = this->createDescriptorSetLayout(key.viewType);
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pipe.pipeLayout = this->createPipelineLayout(pipe.dsetLayout);
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pipe.pipeHandle = this->createPipeline(pipe.pipeLayout,
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@ -86,101 +63,111 @@ namespace dxvk {
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VkDescriptorSetLayout DxvkMetaBlitObjects::createDescriptorSetLayout(
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VkImageViewType viewType) const {
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auto vk = m_device->vkd();
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VkDescriptorSetLayoutBinding binding = { 0,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT };
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VkDescriptorSetLayoutCreateInfo info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
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info.bindingCount = 1;
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info.pBindings = &binding;
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VkDescriptorSetLayout result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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if (vk->vkCreateDescriptorSetLayout(vk->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaBlitObjects: Failed to create descriptor set layout");
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return result;
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}
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VkPipelineLayout DxvkMetaBlitObjects::createPipelineLayout(
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VkDescriptorSetLayout descriptorSetLayout) const {
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auto vk = m_device->vkd();
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VkPushConstantRange pushRange = { VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(DxvkMetaBlitPushConstants) };
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VkPipelineLayoutCreateInfo info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
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info.setLayoutCount = 1;
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info.pSetLayouts = &descriptorSetLayout;
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info.pushConstantRangeCount = 1;
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info.pPushConstantRanges = &pushRange;
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VkPipelineLayout result = VK_NULL_HANDLE;
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if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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if (vk->vkCreatePipelineLayout(vk->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaBlitObjects: Failed to create pipeline layout");
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return result;
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}
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VkPipeline DxvkMetaBlitObjects::createPipeline(
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VkPipelineLayout pipelineLayout,
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VkImageViewType imageViewType,
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VkFormat format,
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VkSampleCountFlagBits samples) const {
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std::array<VkPipelineShaderStageCreateInfo, 3> stages;
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uint32_t stageCount = 0;
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stages[stageCount++] = VkPipelineShaderStageCreateInfo {
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
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VK_SHADER_STAGE_VERTEX_BIT, m_shaderVert, "main" };
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if (m_shaderGeom) {
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stages[stageCount++] = VkPipelineShaderStageCreateInfo {
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
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VK_SHADER_STAGE_GEOMETRY_BIT, m_shaderGeom, "main" };
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}
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auto vk = m_device->vkd();
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VkShaderModule psModule = VK_NULL_HANDLE;
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util::DxvkBuiltInShaderStages stages = { };
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if (m_device->features().vk12.shaderOutputLayer) {
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stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_layer_vert, nullptr);
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} else {
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stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_vert, nullptr);
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stages.addStage(VK_SHADER_STAGE_GEOMETRY_BIT, dxvk_fullscreen_geom, nullptr);
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}
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switch (imageViewType) {
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case VK_IMAGE_VIEW_TYPE_1D_ARRAY: psModule = m_shaderFrag1D; break;
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case VK_IMAGE_VIEW_TYPE_2D_ARRAY: psModule = m_shaderFrag2D; break;
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case VK_IMAGE_VIEW_TYPE_3D: psModule = m_shaderFrag3D; break;
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default: throw DxvkError("DxvkMetaBlitObjects: Invalid view type");
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case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
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stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_blit_frag_1d, nullptr);
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break;
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case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
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stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_blit_frag_2d, nullptr);
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break;
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case VK_IMAGE_VIEW_TYPE_3D:
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stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_blit_frag_3d, nullptr);
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break;
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default:
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throw DxvkError("DxvkMetaBlitObjects: Invalid view type");
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}
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stages[stageCount++] = VkPipelineShaderStageCreateInfo {
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
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VK_SHADER_STAGE_FRAGMENT_BIT, psModule, "main" };
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std::array<VkDynamicState, 2> dynStates = {{
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VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
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VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
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}};
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VkPipelineDynamicStateCreateInfo dynState = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
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dynState.dynamicStateCount = dynStates.size();
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dynState.pDynamicStates = dynStates.data();
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VkPipelineVertexInputStateCreateInfo viState = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
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VkPipelineInputAssemblyStateCreateInfo iaState = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
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iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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iaState.primitiveRestartEnable = VK_FALSE;
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VkPipelineViewportStateCreateInfo vpState = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
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VkPipelineRasterizationStateCreateInfo rsState = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
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rsState.polygonMode = VK_POLYGON_MODE_FILL;
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rsState.cullMode = VK_CULL_MODE_NONE;
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rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rsState.lineWidth = 1.0f;
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uint32_t msMask = 0xFFFFFFFF;
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VkPipelineMultisampleStateCreateInfo msState = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
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msState.rasterizationSamples = samples;
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msState.pSampleMask = &msMask;
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VkPipelineColorBlendAttachmentState cbAttachment = { };
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cbAttachment.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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VkPipelineColorBlendStateCreateInfo cbState = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
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cbState.attachmentCount = 1;
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cbState.pAttachments = &cbAttachment;
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@ -190,8 +177,8 @@ namespace dxvk {
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rtState.pColorAttachmentFormats = &format;
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VkGraphicsPipelineCreateInfo info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, &rtState };
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info.stageCount = stageCount;
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info.pStages = stages.data();
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info.stageCount = stages.count();
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info.pStages = stages.infos();
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info.pVertexInputState = &viState;
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info.pInputAssemblyState = &iaState;
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info.pViewportState = &vpState;
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@ -201,10 +188,12 @@ namespace dxvk {
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info.pDynamicState = &dynState;
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info.layout = pipelineLayout;
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info.basePipelineIndex = -1;
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VkPipeline result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
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if (vk->vkCreateGraphicsPipelines(vk->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaBlitObjects: Failed to create graphics pipeline");
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return result;
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}
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@ -99,7 +99,7 @@ namespace dxvk {
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public:
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DxvkMetaBlitObjects(const DxvkDevice* device);
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DxvkMetaBlitObjects(DxvkDevice* device);
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~DxvkMetaBlitObjects();
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/**
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@ -116,14 +116,8 @@ namespace dxvk {
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VkSampleCountFlagBits samples);
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkShaderModule m_shaderVert = VK_NULL_HANDLE;
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VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
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VkShaderModule m_shaderFrag1D = VK_NULL_HANDLE;
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VkShaderModule m_shaderFrag2D = VK_NULL_HANDLE;
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VkShaderModule m_shaderFrag3D = VK_NULL_HANDLE;
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DxvkDevice* m_device = nullptr;
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dxvk::mutex m_mutex;
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@ -132,9 +126,6 @@ namespace dxvk {
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DxvkMetaBlitPipeline,
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DxvkHash, DxvkEq> m_pipelines;
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VkShaderModule createShaderModule(
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const SpirvCodeBuffer& code) const;
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DxvkMetaBlitPipeline createPipeline(
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const DxvkMetaBlitPipelineKey& key);
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