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mirror of https://github.com/doitsujin/dxvk.git synced 2025-04-01 09:25:24 +02:00

[dxvk] Don't create shader modules for internal blit pipelines

This commit is contained in:
Philip Rebohle 2025-03-23 23:05:42 +01:00
parent 662df399b2
commit ca2160c17e
2 changed files with 72 additions and 92 deletions

View File

@ -1,5 +1,6 @@
#include "dxvk_device.h" #include "dxvk_device.h"
#include "dxvk_meta_blit.h" #include "dxvk_meta_blit.h"
#include "dxvk_util.h"
#include <dxvk_fullscreen_geom.h> #include <dxvk_fullscreen_geom.h>
#include <dxvk_fullscreen_vert.h> #include <dxvk_fullscreen_vert.h>
@ -11,32 +12,20 @@
namespace dxvk { namespace dxvk {
DxvkMetaBlitObjects::DxvkMetaBlitObjects(const DxvkDevice* device) DxvkMetaBlitObjects::DxvkMetaBlitObjects(DxvkDevice* device)
: m_vkd (device->vkd()), : m_device(device) {
m_shaderFrag1D(createShaderModule(dxvk_blit_frag_1d)),
m_shaderFrag2D(createShaderModule(dxvk_blit_frag_2d)),
m_shaderFrag3D(createShaderModule(dxvk_blit_frag_3d)) {
if (device->features().vk12.shaderOutputLayer) {
m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
} else {
m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
}
} }
DxvkMetaBlitObjects::~DxvkMetaBlitObjects() { DxvkMetaBlitObjects::~DxvkMetaBlitObjects() {
auto vk = m_device->vkd();
for (const auto& pair : m_pipelines) { for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr); vk->vkDestroyPipeline(vk->device(), pair.second.pipeHandle, nullptr);
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr); vk->vkDestroyPipelineLayout(vk->device(), pair.second.pipeLayout, nullptr);
m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr); vk->vkDestroyDescriptorSetLayout(vk->device(), pair.second.dsetLayout, nullptr);
} }
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag3D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag2D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag1D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
} }
@ -45,37 +34,25 @@ namespace dxvk {
VkFormat viewFormat, VkFormat viewFormat,
VkSampleCountFlagBits samples) { VkSampleCountFlagBits samples) {
std::lock_guard<dxvk::mutex> lock(m_mutex); std::lock_guard<dxvk::mutex> lock(m_mutex);
DxvkMetaBlitPipelineKey key; DxvkMetaBlitPipelineKey key;
key.viewType = viewType; key.viewType = viewType;
key.viewFormat = viewFormat; key.viewFormat = viewFormat;
key.samples = samples; key.samples = samples;
auto entry = m_pipelines.find(key); auto entry = m_pipelines.find(key);
if (entry != m_pipelines.end()) if (entry != m_pipelines.end())
return entry->second; return entry->second;
DxvkMetaBlitPipeline pipeline = this->createPipeline(key); DxvkMetaBlitPipeline pipeline = this->createPipeline(key);
m_pipelines.insert({ key, pipeline }); m_pipelines.insert({ key, pipeline });
return pipeline; return pipeline;
} }
VkShaderModule DxvkMetaBlitObjects::createShaderModule(const SpirvCodeBuffer& code) const {
VkShaderModuleCreateInfo info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
info.codeSize = code.size();
info.pCode = code.data();
VkShaderModule result = VK_NULL_HANDLE;
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create shader module");
return result;
}
DxvkMetaBlitPipeline DxvkMetaBlitObjects::createPipeline( DxvkMetaBlitPipeline DxvkMetaBlitObjects::createPipeline(
const DxvkMetaBlitPipelineKey& key) { const DxvkMetaBlitPipelineKey& key) {
DxvkMetaBlitPipeline pipe; DxvkMetaBlitPipeline pipe = { };
pipe.dsetLayout = this->createDescriptorSetLayout(key.viewType); pipe.dsetLayout = this->createDescriptorSetLayout(key.viewType);
pipe.pipeLayout = this->createPipelineLayout(pipe.dsetLayout); pipe.pipeLayout = this->createPipelineLayout(pipe.dsetLayout);
pipe.pipeHandle = this->createPipeline(pipe.pipeLayout, pipe.pipeHandle = this->createPipeline(pipe.pipeLayout,
@ -86,101 +63,111 @@ namespace dxvk {
VkDescriptorSetLayout DxvkMetaBlitObjects::createDescriptorSetLayout( VkDescriptorSetLayout DxvkMetaBlitObjects::createDescriptorSetLayout(
VkImageViewType viewType) const { VkImageViewType viewType) const {
auto vk = m_device->vkd();
VkDescriptorSetLayoutBinding binding = { 0, VkDescriptorSetLayoutBinding binding = { 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT }; VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT };
VkDescriptorSetLayoutCreateInfo info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; VkDescriptorSetLayoutCreateInfo info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
info.bindingCount = 1; info.bindingCount = 1;
info.pBindings = &binding; info.pBindings = &binding;
VkDescriptorSetLayout result = VK_NULL_HANDLE; VkDescriptorSetLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
if (vk->vkCreateDescriptorSetLayout(vk->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create descriptor set layout"); throw DxvkError("DxvkMetaBlitObjects: Failed to create descriptor set layout");
return result; return result;
} }
VkPipelineLayout DxvkMetaBlitObjects::createPipelineLayout( VkPipelineLayout DxvkMetaBlitObjects::createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const { VkDescriptorSetLayout descriptorSetLayout) const {
auto vk = m_device->vkd();
VkPushConstantRange pushRange = { VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(DxvkMetaBlitPushConstants) }; VkPushConstantRange pushRange = { VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(DxvkMetaBlitPushConstants) };
VkPipelineLayoutCreateInfo info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; VkPipelineLayoutCreateInfo info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
info.setLayoutCount = 1; info.setLayoutCount = 1;
info.pSetLayouts = &descriptorSetLayout; info.pSetLayouts = &descriptorSetLayout;
info.pushConstantRangeCount = 1; info.pushConstantRangeCount = 1;
info.pPushConstantRanges = &pushRange; info.pPushConstantRanges = &pushRange;
VkPipelineLayout result = VK_NULL_HANDLE; VkPipelineLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
if (vk->vkCreatePipelineLayout(vk->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create pipeline layout"); throw DxvkError("DxvkMetaBlitObjects: Failed to create pipeline layout");
return result; return result;
} }
VkPipeline DxvkMetaBlitObjects::createPipeline( VkPipeline DxvkMetaBlitObjects::createPipeline(
VkPipelineLayout pipelineLayout, VkPipelineLayout pipelineLayout,
VkImageViewType imageViewType, VkImageViewType imageViewType,
VkFormat format, VkFormat format,
VkSampleCountFlagBits samples) const { VkSampleCountFlagBits samples) const {
std::array<VkPipelineShaderStageCreateInfo, 3> stages; auto vk = m_device->vkd();
uint32_t stageCount = 0;
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_VERTEX_BIT, m_shaderVert, "main" };
if (m_shaderGeom) {
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_GEOMETRY_BIT, m_shaderGeom, "main" };
}
VkShaderModule psModule = VK_NULL_HANDLE; util::DxvkBuiltInShaderStages stages = { };
if (m_device->features().vk12.shaderOutputLayer) {
stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_layer_vert, nullptr);
} else {
stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_vert, nullptr);
stages.addStage(VK_SHADER_STAGE_GEOMETRY_BIT, dxvk_fullscreen_geom, nullptr);
}
switch (imageViewType) { switch (imageViewType) {
case VK_IMAGE_VIEW_TYPE_1D_ARRAY: psModule = m_shaderFrag1D; break; case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
case VK_IMAGE_VIEW_TYPE_2D_ARRAY: psModule = m_shaderFrag2D; break; stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_blit_frag_1d, nullptr);
case VK_IMAGE_VIEW_TYPE_3D: psModule = m_shaderFrag3D; break; break;
default: throw DxvkError("DxvkMetaBlitObjects: Invalid view type");
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_blit_frag_2d, nullptr);
break;
case VK_IMAGE_VIEW_TYPE_3D:
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_blit_frag_3d, nullptr);
break;
default:
throw DxvkError("DxvkMetaBlitObjects: Invalid view type");
} }
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_FRAGMENT_BIT, psModule, "main" };
std::array<VkDynamicState, 2> dynStates = {{ std::array<VkDynamicState, 2> dynStates = {{
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
}}; }};
VkPipelineDynamicStateCreateInfo dynState = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; VkPipelineDynamicStateCreateInfo dynState = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
dynState.dynamicStateCount = dynStates.size(); dynState.dynamicStateCount = dynStates.size();
dynState.pDynamicStates = dynStates.data(); dynState.pDynamicStates = dynStates.data();
VkPipelineVertexInputStateCreateInfo viState = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; VkPipelineVertexInputStateCreateInfo viState = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
VkPipelineInputAssemblyStateCreateInfo iaState = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; VkPipelineInputAssemblyStateCreateInfo iaState = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
iaState.primitiveRestartEnable = VK_FALSE; iaState.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo vpState = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; VkPipelineViewportStateCreateInfo vpState = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
VkPipelineRasterizationStateCreateInfo rsState = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; VkPipelineRasterizationStateCreateInfo rsState = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
rsState.polygonMode = VK_POLYGON_MODE_FILL; rsState.polygonMode = VK_POLYGON_MODE_FILL;
rsState.cullMode = VK_CULL_MODE_NONE; rsState.cullMode = VK_CULL_MODE_NONE;
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rsState.lineWidth = 1.0f; rsState.lineWidth = 1.0f;
uint32_t msMask = 0xFFFFFFFF; uint32_t msMask = 0xFFFFFFFF;
VkPipelineMultisampleStateCreateInfo msState = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; VkPipelineMultisampleStateCreateInfo msState = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
msState.rasterizationSamples = samples; msState.rasterizationSamples = samples;
msState.pSampleMask = &msMask; msState.pSampleMask = &msMask;
VkPipelineColorBlendAttachmentState cbAttachment = { }; VkPipelineColorBlendAttachmentState cbAttachment = { };
cbAttachment.colorWriteMask = cbAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo cbState = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; VkPipelineColorBlendStateCreateInfo cbState = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
cbState.attachmentCount = 1; cbState.attachmentCount = 1;
cbState.pAttachments = &cbAttachment; cbState.pAttachments = &cbAttachment;
@ -190,8 +177,8 @@ namespace dxvk {
rtState.pColorAttachmentFormats = &format; rtState.pColorAttachmentFormats = &format;
VkGraphicsPipelineCreateInfo info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, &rtState }; VkGraphicsPipelineCreateInfo info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, &rtState };
info.stageCount = stageCount; info.stageCount = stages.count();
info.pStages = stages.data(); info.pStages = stages.infos();
info.pVertexInputState = &viState; info.pVertexInputState = &viState;
info.pInputAssemblyState = &iaState; info.pInputAssemblyState = &iaState;
info.pViewportState = &vpState; info.pViewportState = &vpState;
@ -201,10 +188,12 @@ namespace dxvk {
info.pDynamicState = &dynState; info.pDynamicState = &dynState;
info.layout = pipelineLayout; info.layout = pipelineLayout;
info.basePipelineIndex = -1; info.basePipelineIndex = -1;
VkPipeline result = VK_NULL_HANDLE; VkPipeline result = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
if (vk->vkCreateGraphicsPipelines(vk->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create graphics pipeline"); throw DxvkError("DxvkMetaBlitObjects: Failed to create graphics pipeline");
return result; return result;
} }

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@ -99,7 +99,7 @@ namespace dxvk {
public: public:
DxvkMetaBlitObjects(const DxvkDevice* device); DxvkMetaBlitObjects(DxvkDevice* device);
~DxvkMetaBlitObjects(); ~DxvkMetaBlitObjects();
/** /**
@ -116,14 +116,8 @@ namespace dxvk {
VkSampleCountFlagBits samples); VkSampleCountFlagBits samples);
private: private:
Rc<vk::DeviceFn> m_vkd; DxvkDevice* m_device = nullptr;
VkShaderModule m_shaderVert = VK_NULL_HANDLE;
VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag1D = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag2D = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag3D = VK_NULL_HANDLE;
dxvk::mutex m_mutex; dxvk::mutex m_mutex;
@ -132,9 +126,6 @@ namespace dxvk {
DxvkMetaBlitPipeline, DxvkMetaBlitPipeline,
DxvkHash, DxvkEq> m_pipelines; DxvkHash, DxvkEq> m_pipelines;
VkShaderModule createShaderModule(
const SpirvCodeBuffer& code) const;
DxvkMetaBlitPipeline createPipeline( DxvkMetaBlitPipeline createPipeline(
const DxvkMetaBlitPipelineKey& key); const DxvkMetaBlitPipelineKey& key);