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[d3d11] Store private refs for IA layout
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@ -157,8 +157,8 @@ namespace dxvk {
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struct D3D11ContextStateIA {
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struct D3D11ContextStateIA {
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Com<D3D11InputLayout> inputLayout = nullptr;
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Com<D3D11InputLayout, false> inputLayout = nullptr;
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D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
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D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
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std::array<D3D11VertexBufferBinding, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> vertexBuffers = { };
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std::array<D3D11VertexBufferBinding, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> vertexBuffers = { };
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D3D11IndexBufferBinding indexBuffer = { };
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D3D11IndexBufferBinding indexBuffer = { };
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